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Vetronia Map and Visitor's Brochure
Topic Rating: +8 (8 votes) 
June 28, 2012
1:34 pm
Pherian
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Yep sorry about that. It'll be fixed!

I told the doctor I broke my leg in two places. He told me to stop going to those places.
June 28, 2012
2:03 pm
ryanpitts
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No problem, I just thought it's better to let you know now. Smile

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June 28, 2012
2:44 pm
Okarim
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"Here there be Hydras"

 

By the way, Pyox is now Turtle Bay (Council HQ), the signs in the harbour haven't been adjusted yet.

June 28, 2012
2:50 pm
LightWarriorK
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I love the look of the Regional maps!  The sketchyness of the cities is perfect, although how easy will they be to update?  Highmoor has a lot of roads ready, but only three buildings so far.

I will help with what I can on the Southwest Region, since that's what I'm most familar with.  But, I noticed and was wondering, would it be possible to extend the Southwest Region north up to around the rail line?  Where it cuts right now sort of bisects the Xhoirhian Highlands area, which is pretty contiguous and important to me.  I can't show it now, but tonight I can show which section of the Western Region I'm talking about.

About showing transportation, I love labeling the ships at Vetropolis (although there are several smaller ferries that aren't on there yet, but what about marking them on the overall map?  Maybe a stylish ink sketch of a ship under sail, indicating where they're located?  And with airships coming in the future, possibly a different one for those?

How about the rail lines?  That might be tougher to show stylistically, but it definitely feels like something should be indicating where they (and the stations) are.

Lastly, would there be a way to show the general city areas as a different color on the maps?  I just saw Vetropolis and it seems like the arrow is pointing to vacant land.

Suggestions and critiquing aside, this is absolutely fantastic, Pherian!  Thanks for all the work!

"Awake, oh man, and be wise." -Thoth
June 28, 2012
2:59 pm
Pherian
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Thanks everyone, let's see:

The sketchiness is easily updatable, but I'd prefer to leave them very generic for most cities. Keeping up with everyone's progress would be touch. But individual maps for each town's wiki page would be smarter. I'm putting Vetropolis because it's so important and not likely to evolve all that much.

Yeah, I can extend the Southwest Region. Just send me what you'd like to include and I'll take care of that, not a problem.

All boats should be marked eventually and are easily added to the maps.

Transportation I really think should be a few separate maps. I'll do a general total-map for portal ships, then one for rail lines in each region. I don't want to clutter each main regional map with things other than town locations and entertaining descriptions.

And yeah, I'm trying to figure out the best way to represent the cities on the maps without making it look lame. What I'd really like are screenshots for each city's primary iconic building so that I can sketch that in the place where the towns should be. I think it'd be the best way to represent each area's local flavor.

Now then, attached is what I consider my District Map. So we have the World Map > Regional Map > District Map. These are where we can really get down to lore and things like that. I can break the world into smaller areas so that everyone has their own distinct area to call home, complete with neighbors and rivals and things like that. I'm hoping that this sort of thing helps people feel like the world is alive with history and not just a sandbox where chaos reigns.

Let me know what you guys think!district-central-region.jpgImage Enlarger

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June 28, 2012
8:20 pm
LightWarriorK
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That all sounds great, Pherian!  Yeah, "thematic maps" is what we call them in Planning, and they're really helpful for keeping things easy to read.  I'm glad you're taking that route.  The only reason I didn't suggest it is because it's that much more work. :)

I suppose I'll have to start working on Highmoor Castle then, eh? I like the idea for using the iconic buildings....as icons?

Ok, here's the Southwest edit I have proposed.  Thanks for being willing to change it up a bit.  It's very rough, I'm sure you'll know what I mean by it, though.  This area, down through all the Xhoirhian Highlands, would be the district of Xhoirho.  Once you've got the revised map, I can point it out, if you need it (though I'm sure you'll see it).  Basically the range of mountains and the surrounding biomes between the water bodies.

Image Enlarger

"Awake, oh man, and be wise." -Thoth
June 28, 2012
8:52 pm
jonthepope
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http://i46.tinypic.com/1g2a04.jpgImage Enlarger

 

notated in pink where my new area is, its a 500x500 area im clearing for a new city

its not named yet, ill think of names

June 29, 2012
2:35 pm
Pherian
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Light and Jon: noted and adjusted. The southwest and west now look different and everything feels good. Just let me know when you think of a name for your new place, Jon, and we'll stick it on there.

I'll do my best to get some work done for this over the weekend. We'll see what kind of time restraints I'm under.

For now, though, I finally finished that header for Ryan.vc-wiki-logo.jpg

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June 29, 2012
5:21 pm
LightWarriorK
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Thanks Pherian!

Also, are the terms like "Southwest Region" also possible placeholders?  I might have an in-game discussion with Sibbit, Dalferes, Zuros, Figalo_Foo, and someone from Palmanova to see about what we might be able to name our peninsula/island region.

"Awake, oh man, and be wise." -Thoth
June 29, 2012
5:38 pm
frelling
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Okarim said

 

As for the map, perhaps ask the techies to fully render Vetronia before a full map is made?

 

A full render is already scheduled at the next major release, I was getting tired of looking at the black dots myself. Unfortunately, doing a full render sucks away a lot of CPU cycles and memory. We're planning on rendering the world on one of our test servers and then port map updates to the live server. If this needs to be done sooner, let me know.

Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
June 29, 2012
6:18 pm
frelling
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Wow, I finally had some time to catch up on this very active thread. Nice map samples and great ideas about maps and the wiki.

I can certainly see maps and sub-maps galore served up on the wiki and lots of custom input by users. Not to stray from that topic, but an additional idea popped into mind. If all the map/sub-map are proportionally scaled to the original map, it might even be possible for us to "reverse-dynmap" them so that they can be offered up as tiles at different resolutions for dynmap to display. Mind you, this is only an idea because I believe that out-of-the-box dynmap cannot serve up static maps; but, it could be faked into doing so by creating a "null renderer" for such maps that doesn't override tiles. However, this is something we can't even consider until we are on a dedicated solution (tentatively late-August) since Dynmap uses preciously CraftBukkit CPU cycles to do all its work. Eventually, these maps will be served up by a real web server.

 

I love all the ideas about the Wiki. That's exactly what its original purpose was intended for. Unfortunately, while MediaWiki is about the easiest wiki markup language to use, it is also the least flexible. I had originally envisioned the wiki to be composed of five sections - technical, admin, server, community, and players. Each was to have different access levels. For example, the tech and admin sections would only be accessible to staffers, while server, community, and players would be viewable by all. Players would be able to publish their own pages, and groups of players would be able to manage city/town/community pages.

Unfortunately, MediaWiki has very limited abilities to manage user access controls, even when using third-party plugins (when they work). As a matter of fact, we have just recently moved all technical information to a TikiWiki site that provide superb control over visibility based on categories, groups, and users. Eventually, I'd like to see a similar well integrated approach for all other sections. I'm not saying no to any ideas - keep them coming - but rather just throwing this out so that you have a better understand of where our wiki efforts have stalled, er... come to rest Smile until Ryan graciously volunteered to breath some new life in it.

Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
June 29, 2012
6:34 pm
ryanpitts
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Very good input, frell. Laugh

EDIT: Thanks for the title, Pherian. That looks amazing!

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June 29, 2012
6:40 pm
Emulated
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Pherian, everything looks so nice!

Anthony Hughes

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June 29, 2012
7:26 pm
Pherian
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Thanks guys! Frelling, whatever I can do to help, let me know. I'll trust you to handle everything else. :)

And yes, the big ol' Southern Region names are just placeholders until you guys settle on names for the actual kingdoms/regions/landmasses/etc.

I'm working on separating all the regions into districts right now. This, for instance, is how the Southwest Region is currently divided. They haven't been named at all (the names there are the ones I had from Oka and Light) but they've been divided along rivers and major geographic changes. My mindset is that if this was a fantasy world that had history, the indigenous people would have found the best possible choke points and they would become the borders. So deserts are intrinsically difficult for non-desert dwellers to fight in, forests the same, and anytime a river exists you can generally bet on armies marching around them toward natural land bridges.

I also tried to get all the cities their own "lands" around them that they would naturally defend and hold. Just my thoughts.southwest-districts.jpgImage Enlarger

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June 29, 2012
7:41 pm
Okarim
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If I recall correctly, Palmanova is the purple-gray area, not the green one. The city itself lies on the westside of the border there.

June 29, 2012
9:51 pm
Figalo_Foo
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would there be anyway i could name the bay near okarims canal and my city i was thinking the name "Bay of Boss"

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June 29, 2012
9:54 pm
Figalo_Foo
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Hmantheawsome and i are the only people settling palmonova and we agree on the name "Bay of Boss"

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June 29, 2012
9:56 pm
LightWarriorK
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Figalo_Foo said

Hmantheawsome and i are the only people settling palmonova and we agree on the name "Bay of Boss"

 

You mean the bay your ship is in, or the one south of Palmanova?  Dalferes is also in the Palmanova bay.  Where is Hmantheawesome building?  He doesn't have any Res'd areas.

Pherian, The green district is where Figalo_Foo's city is, so I'm sure he'll be able to provide a good name for it.

As for the Teal district just to the east of Xhoirho, I'll come up with a name for it, but I'll have to think on it.

"Awake, oh man, and be wise." -Thoth
June 30, 2012
3:29 am
Okarim
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I'm the one who came up with the idea, and luckily got help making the place, of the canal so I'm calling dibs on naming the SW Ocean. Now to think of a good name...

 

You know I wish I could somehow render a bigger version of Vetronia, to see what would have been out there. =<

June 30, 2012
7:29 am
Emulated
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Not to be "that guy", but Bay of Boss? Really?

Anthony Hughes

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