



9:04 am
April 2, 2013

Over the weekend I started plotting the location of the ships from Vetropolis.(see below) I also checked some of the airships, but have not yet added them to this map.
As you can see, most of the destinations are along the southeast and east coastal regions.
I am located way up in the midlands (well east of Mega's castle, which does have an airship portal). We now have several residents living there that are fairly regular (ICraftTheWorld, Danweldore, Caravaneer546, and others).
Question: Has anyone ever suggested the alternative of a subterranean transport vehicle?
Given so much of Minecraft occurs underground, a Victorian era subterranean drilling machine certainly fits the genre; and is in keeping with the technical period VeteranCraft is aiming towards.
What I am proposing would cost about the same as the other modes of transportation. It just provides some more diversity in the available options.
Here's an example to show what I'm thinking of:
Funny thing you should ask Bob, but YES in fact this very thing has been brought up and discussed in the past. Check out this thread: http://www.veterancraft.net/fo.....ed-portal/
It kinda got stalled, and the main reason is simply the concept of where in spawn the "port" would go. It doesn't make sense the way Vetropolis is currently set up, or at least I couldn't think of how it could be set up logistically.
In the short term, I'd probably likely approve two of these being built between 2 destinations, not necessarily Vetropolis, at least right away. In the long term I would be willing to hear out a detailed proposal of such a project and how it would tie in to spawn etc.
9:41 am
April 2, 2013

Thanks. I did some limited searching, but the subject of the post you linked was more general than I was looking for.
I like your idea of staged transportation; taking a ship to a major coastal area, then taking the subterranean drilling machine from there further inland.
I accept the challenge!
Request for Everyone Else
I need someone that owns one of the coastal areas to offer their support in the form of an underground transportation park. (either within your city or in a newly res'd area immediately adjacent to)
10:34 am
March 28, 2013

subbob said
I need someone that owns one of the coastal areas to offer their support in the form of an underground transportation park. (either within your city or in a newly res'd area immediately adjacent to)
This is the perfect fit for my coalpunk city (yes, I will start building soon!). Hit me up in-game, Bob.
12:25 pm
April 5, 2013

I was planning on a hot air balloon/airship for the city I'm currently working on (since I'm about as far as you can get from Vetropolis without being in another realm,) but a tunneler might make more sense.
Also, this is too large for our purposes, but it's a good example of how someone else built the drill part.
2:06 pm
March 28, 2013

Here's an idea. I've seen Bob's drill prototype and it boasts a large room within. What if you could use the drill to travel to any of its other locations by simply standing on one of multiple portal spaces? For example, if I were to enter the drill in [unnamed coalpunk city], I could choose to travel to Figlonia or Bob's Wilderness area. Granted, for n drill locations there would have be n(n - 1)/2 portal pairs but (assuming that a portal pair still costs only 10,000) that would only cost 5000(n - 1) per site owner (e.g., 10,000 per site owner for a 3-site network).
Thematically, the idea works; a drilling machine could feasibly navigate a network of underground tunnels and thus appear at any of the established sites. My question to all of you: would a network of portals as described above enrich server life or diminish it?
P.S. Sound effects! Have each portal space wired to a pressure plate which activates a set of percussion note blocks. Thoughts?
2:36 pm
April 5, 2013

Another question: if the logic behind this subterranean travel system is that tunnels already exist for the transport machines to travel through (which of course they won't actually do, because tp blocks,) then they wouldn't need drill-bits, right?
I've seen subbob's build-in-progress, and he has tracks laid under/in front of the 'treads', which means that machine isn't going anywhere that it would need to drill through the earth to reach.
Does anyone wanting to build one of these need to choose between drill-bits and tracks, or is this something that should be laid down as a rule by the server!masters, like there are rules for ships and balloons, so everything is consistent?
I like the idea of sound effects, btw. Having a unique sound for each destination can help confirm for travelers where they're going, and where they've arrived.
2:42 pm
May 1, 2012

Id be happy to help build such a portal, as it was my post originally that got postponed due to lack of location :p !
Im familiar with building large structures, and statues: http://maps.veterancraft.net/?.....7035795633 heres a skull i built first few weeks i was on server. Inside it is a fully functional PVP arena, complete with portal. Below it, is another fully functioning Dodgeball ... err... Dodge-egg arena too
(if you get bored and want a giggle:))
Dodgeball : http://www.youtube.com/watch?v.....Iukb1FRRIA
PVP : http://www.youtube.com/watch?v.....Gjb6nJX0MU
Anyway, long story short, I'd be happy to build a copy of your design should you have one, at Kerr Keep as well. In the Seraphs Realm.
@summer, I'll repost the pictures in the other topic when i find them on my HD.
2:51 pm

Viceroy

Senior Mod
June 1, 2012

summertree said
Another question: if the logic behind this subterranean travel system is that tunnels already exist for the transport machines to travel through (which of course they won't actually do, because tp blocks,) then they wouldn't need drill-bits, right?
For that logic to work, you'd actually have to have the tunnels dug out. If the tunnels aren't dug, and the concept is that the machine digs a tunnel each time, then it needs the drill.
robplusplus said
Thematically, the idea works; a drilling machine could feasibly navigate a network of underground tunnels and thus appear at any of the established sites. My question to all of you: would a network of portals as described above enrich server life or diminish it?
IMHO, that would diminish it. Nothing should be taken away from the 1-to-1 portal system we have now, otherwise it would decrease the effectiveness of it.
Portals really shouldn't be overused. They're already nerfed by all the /home locations and beds, not to mention donors tp'ing everywhere. Too much portal connectivity and we might as well let everyone have full tp rights, as there wouldn't be much difference. The idea behind the portal ships was that they were going to be limited and expensive.
Even now, I feel that given inflation that our portals are too cheap....making them easier with multiple portals per drilling machine seem counter-intuitive to how VeteranCraft is set up to play.
3:16 pm
April 2, 2013

summertree said
I've seen subbob's build-in-progress, and he has tracks laid under/in front of the 'treads', which means that machine isn't going anywhere that it would need to drill through the earth to reach.
I can see how you'd come to that conclusion, as I've not explained what I was thinking for the design.
The treads are designed for forward thrust; and the drill clears the way ahead for the vehicle.
Now, I supposed if the tunnels were already built and clear, it could travel with the drill idled (in neutral). However, I'm not looking to replicate the existing railroad mode of transportation. With something this large, maintaining such a tunnel free & clear would be extremely costly and time intensive. (Cave-in's, earthquakes, human engineering, etc. could cause tunnel obstructions). With the drill it can just take a different turn if runs into something in-penetrable. (Also, for example, going around private residences)
Interesting Consideration
This discussion did cause me to consider something. If these boring machines were out on a regular basis, we'd expect to come across evidence of their passing, right? (Think worm tunnels in Dune)
Well, anyone that's spent any time mining in Minecraft (actually, that's EVERYONE) knows that after an extended mining session your inventory fills up. In this machine's case, where's the debris?
So I intend on modifying the design to add an ejection mechanism in the back. We don't find tunnels, because it moves the material from in front of it, to behind it. (Setting aside the form of that material, we can only take realism so far)
(Side Question: How are you all doing the gray background quote boxes?)
Answered Myself: It's automatic!
3:37 pm
April 2, 2013

I posted some pictures of the initial mock up / prototype over in the creations forum.
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