


6:04 am
August 31, 2011

As some of you might know, I recently discovered a way to modify an existing Residence, which does not charge you double for the blocks you had already claimed. The exact command is this:
/res area replace <Residence> <area>
Or in most cases:
/res area replace <Residence> main
A Residence exists of 1+ Areas, limited by rank. When the Residence is first made, the original Area is named main. You can add Areas, remove them, but you can also replace them.
When replacing, the old selection is replaced with the land you have currently selected, just like when you make a new Residence or Area. However, rather than charging the full amount, it takes the selected size, subtracts the original Area's size, then charges you the difference. So replacing a 3022 block Area with a 4500 Area will cost you [4500-3022=1478]/10 = 148 Shillings.
There are some important notes to this:
1: You can increase your Residence with this! Not satisfied with your 10x10x10 cabin? Why not make it a 30x40x30 mansion with yard?
2: Do NOT replace with a smaller area! Always confirm the area is the right size, because there are no refunds. Making it smaller, then larger, will just end up charging you more.
3: You can move house. Not the actual blocks, but the Residence claim. You see, the replace command does NOT require any overlap between the old and the new location! So don't like your current location? Feel free to move your claim elsewhere and make it bigger while you're at it.
9:24 am
February 23, 2012

Nice guide, Oka! This should get added to the wiki! http://www.veterancraft.net/wi.....ence_Guide
8:50 pm
August 18, 2011

Okarim:
Nice discussion of one of the lesser known capabilities. Hopefully, this will make it into your Residence guide, if it hasn't already. Sorry, atm I just don't have the time see for myself.
Another thing that Okarim has pointed out is a bug in using Residence's
[code]
/res select expand nn
[/code]
command, which expands your current residence selection (not to be confused with existing areas or subzones) by nn blocks in the direction you are facing. I have witnessed this bug myself during a recent rezoning of the VRW lines, when intending to expand in one direction, only finding out that it expanded in the opposite direction. To be sure that you have the selection you want always use the
[code]
/res select coords
[/code]
command to display the actual cuboid corner coordinates that Residence thinks it is using, before committing it with a
[code]
/res create <name>
[/code]
If you find yourself in a similar situation, you can try using negative numbers to expand in the correct direction.
4:01 pm
August 31, 2011

I'll add it to the guide later, need to update the area-amount there as well, plus add a short version with links to the detailed version.
As for the bug, I noticed that the coords got flipped on my first expand, then the second expanded the wrong coord. Might be caused by the flip. The best way to start seems to be starting from a single block, suggesting that the flipping is related to the bug.
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