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Guardian/Temple Farms
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June 4, 2015
2:25 pm
SlocumFamily2
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Knight
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People are gonna hate me for asking this...but I am afraid a lot of people might do work for nothing.

 

What kind of Guardian farms are allowed?

I have seen some that put out 10,000 items an hour.  And I know even one half that size is going to be a server resource pull (otherwise gold farms might be allowed, yes?).

 

So...before I attempt one...I'd like to know what the parameters are.

 

Thx.

June 5, 2015
4:51 am
Okarim
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Rules-aside, I'd be surprised if a 10k/hour farm would work that well in SMP. Granted, mob-spawns and effectiveness of farms went up when they increased that one distance setting, but even then you're still sharing the spawn limits with other players. And judging from someone's post, there's a chance that distance setting went back to its original version when they went 1.8.

More importantly, what are the exact mechanisms of the thing? How many items would be visible at any given time, does it cycle redstone, what all would be server-intense?

June 5, 2015
7:02 am
frelling
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Okarim said
And judging from someone's post, there's a chance that distance setting went back to its original version when they went 1.8.

Please link "someone's post".

Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
June 5, 2015
11:30 am
Braleth
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June 5, 2015
12:04 pm
Okarim
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Correct, and I am glad it's on the radar, though there's of course no rush at all. ^_^ Y'all rock.

June 5, 2015
12:17 pm
SlocumFamily2
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Knight
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Okarim said
Rules-aside, I'd be surprised if a 10k/hour farm would work that well in SMP. Granted, mob-spawns and effectiveness of farms went up when they increased that one distance setting, but even then you're still sharing the spawn limits with other players. And judging from someone's post, there's a chance that distance setting went back to its original version when they went 1.8.

More importantly, what are the exact mechanisms of the thing? How many items would be visible at any given time, does it cycle redstone, what all would be server-intense?

Hey, Guardians are spawning like mosquitoes.

June 5, 2015
2:01 pm
LightWarriorK
Aelfheim, Arda
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The problems with spawners/farms/grinders is not their yield rate, but in their effect on server performance.

10,000 guardians per hour is excessive, and my own personal opinion is that grinders are exploiting Minecraft mechanics....but grinders themselves are not against the rules.  Just don't expect the sale prices of those materials to stay high.  The number of Guardians in Arda is extremely high, from what I'm seeing.  I have at least one partial Monument in my bay, and likely more just off my west coast.  Arda, having Large Biomes, has no shortage of places where Ocean Monuments could spawn.

We can't stop you from building farms, so long as they don't cause lag, but I really don't think the demand for them is as high as you might be hoping.

Portal Gold Farms are banned because the portals cause lag.  Iron farms are banned because of the number of villagers needed to make them effective = lag.  Villager farms are banned because they go out of control WAY too easily = lag.

And ANY farm/grinder that doesn't quickly kill the mobs (= lag) is against the rules.  If you choose not to put an entity limiter at the killing spot, then just be sure you kill them yourself and not let them collect.

All that to say....build it if you want.  But if it lags, we're going to nuke it, or make you nuke it. Surprised

"Awake, oh man, and be wise." -Thoth
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