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Community Build Area - Brainstorm
Topic Rating: 0 (0 votes) 
March 18, 2017
2:24 pm


Forum Posts: 181
Member Since:
June 23, 2013
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Hello fair folks of VC,

As you may be aware we are in the middle of a hurdle to return the server to our former glory. A big idea that stemmed from that discussion was a community build area, and everyone seems to have taken to it kindly. However, community build can mean a lot of things and I think we need to discuss what exactly we're all looking for in this idea.

We can generalize the five main categories which the community build could consist of:

1. Organized, Plot based area, common theme:

Everyone gets a set plot to build in. A theme is shared so buildings fit in.

2. Plot based area, no theme:

Everyone gets a plot, and they can build whatever they want.

3. Organized, no plots, common theme:

We brainstorm a general build plan first (think Light's Aelfheim but with far less insanity), and then build on a common theme from there.

4. No plots, common theme:

Build anywhere you want, so long as it fits the theme.

5. Chaos:

Build whatever you want, wherever you want.


I personally like the 3rd option the best. This way, everyone is on the same page, and it's not so much "everyone's doing their own thing, just near other people". I think a theme is a must. I don't personally fancy New New Glacia (no offense). This way as well, we're really building together and have a common goal.

I've also found a pretty swell spot that would work for a no plots build. It wouldn't really work with plots though. If you're interested in seeing the spot itself, it is located at x: 3843, z:-4465. It features three different biomes and I think it would make for a great castle type of build.

That's also another thing we should discuss: What kind of theme would we want, if that was what we were going for.

Please share your thoughts, and enumerate further pros and cons to the different categories if you have any.


March 19, 2017
1:50 pm


Forum Posts: 11
Member Since:
November 23, 2013
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Thanks for getting this thread started Snow.  I think a community build is a great idea and fits well with what a lot of people do best on VC.


I too prefer a common theme and some sort of organization although maybe not specific plots.   I missed out on the guardian farm project that JSchub mentioned -- it seemed like a fun thing to do.  That may be a bit too specific a project but something with a looser set of tasks/goals/sections that people can work on or help with.


So I guess something along the lines of number 3 is my vote!

March 19, 2017
7:58 pm
Aelfheim, Arda


Senior Mod
Forum Posts: 2111
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June 1, 2012
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We'll naturally do whatever everyone wants, but I'll reiterate that we need a significant number of people to be playing in order to do it.  For a build like this, we'll use Admin blocks and set it up, but we'll need to justify it.  That way it'll last regardless of player activity, and no one user would own or control it.  And we'd also be able to set up formal VC rules and violators could face removal from the build, or even banning.

As I mentioned in the other thread, we'll have to do this by perms, not just "free" for any user that walks in to VC.  That would be in keeping with the values of VC.

I'm fine with option #3, if that's what people decide, but I would urge not to discount the appeal of Chaos.  The idea (as far as I see it) with this is to get players interested in playing together, but unfortunately ideas and visions can clash.  Players who don't have interest in the common vision and theme, or who disagree with the organization/plan would not wish to participate, or would lose interest and quit.

However, with "controlled chaos," with the players involved being trusted Veterans, the freedom of people to do what they want will keep their interest in the project up, as opposed to if the really active players are directing them to do what they say.

So to that end, I would vote option #4.  A theme would be good, so we don't get modern stuff mixed in with medieval, for example, but I would let everyone pursue projects within the area as they see fit and befits their interests....all with the intent of making the overall build greater.  Naturally, with us all being friends and Veterans, we'd respect what we each would do and would be able to create a cohesive project out of all our mini-projects.

As for the location, the coords you found would work, but I would urge something more near one of the compass portals....something that we could easily get newbies and visitors to without a special portal ship. I'd recommend -6700, -6000, or something like.  From the looks of it, there is a lot of space there, and we could do some plains and some extreme.  Just a suggestion.

It's a good start!

"Awake, oh man, and be wise." -Thoth
March 20, 2017
5:50 am
Forum Posts: 36
Member Since:
June 22, 2014
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I think a theme with the biome in mind. For instance a plains theme with a country/rustic theme for builds. Next time we rotate, extreme hills, and big palace builds or mountain homes (probably not feasable with plots.) With an amplified resource world, we could put a plot on some nice extreme hills there, and see what mountain castle comes out of a chaotic build. Something like what Hon is working on right now. Organic, flowing with the landscape. 

We have quite a few biomes to work with in Arda, many of them right by portal ships. The north ship is in a large plains. South is by ice, east is by spruce, and west is by swamp. Other portals can be added as needed. The unused portal balloon at spawn can lead to a building area. We can even have a portal into ocean, and we have a boat building contest. Not large ships, just smaller boats. All four portals lead to ocean. We could even have plots in the ocean, and people can build an underwater home. I'll donate underwater breathing potions for such an event. All sorts of options exist. We just gotta make use of them. 

March 20, 2017
6:21 am
Forum Posts: 36
Member Since:
June 22, 2014
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Something else that occurred to me, was building areas that bend the rules of the server. For instance, we have a large plot area where we build a large floating city, with plots on top for people. Normally this wouldn't be allowed because of build rules, but the unusual nature of it, something we normally can't do, would draw more people back to play. Just an idea. 

March 23, 2017
11:13 am
Kentucky, USA
Forum Posts: 50
Member Since:
May 12, 2015
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I enjoy #3, but depending on the build, it might be a good idea to have an experienced builder with vision to lead the build and to help avoid conflicts of style, cohesion, differing opinions on how space should be used, etc. I say this as someone who would rather dig the holes, fill the chests with resources, and paint-by-number on someone else's plan. 

An area of chaos within reason would not be a bad idea either. New Glacia is one of my favorite places, just because you can claim the available plots, build whatever you'd like, and get traffic to your work, functional or otherwise. 

One idea for a community build I think I've mentioned elsewhere was a large scale "Museum of Natural History" so to speak, mainly centered around the generated fossils from later updates, essentially rebuilding them, hanging from the ceilings, possibly even getting creative and reconstructing our own likely versions of the giant creatures that once roamed the Minecraft world (sort of like real life). There's also room for behind glass displays, recreating miniature scenes of biomes with name-tagged mobs to fit. A squid tank might be possible using the same mechanics... you can even press a button to spit out fish and "feed" them. - Just spit-balling here on the details, but I feel like there's a lot you could do with this idea. 

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