


10:16 pm

Knight
Members
September 14, 2014

6:51 am

Knight
January 13, 2014

8:46 am

Viceroy

Senior Mod
June 1, 2012

Capture the Flag is a team-based game.
Each team has a "Base." It's usually a well-fortified location, like a hilltop or bunker.
Inside this Base is a "Flag." Banners work well, but they can be anything, really.
The goal is to 1) infiltrate the enemy Base, 2) steal the Flag, and 3) return it to your Base.
Completion of returning their Flag to your Base results in a Point.
At the end of the match, the team with the most Points, wins.
There are other rules, but that's the gist of it.
The only reason I can see for having it in the Nether is that PvP is allowed and A/V Sponsors don't have /god there. CtF pretty much requires PvP, as the defense goal is to 1) kill players before they reach your flag, and 2) kill players holding your flag so you can return it to your base.
4:05 pm
August 31, 2011

I gave this some thought a while ago. It would be nice, but unless it's an official event you'll need a lot of obsidian to limit grieving-potential. After all, if the flag is takable, so is everything else. A button to disrupt a flag with a piston could work, but then replanting the flag isn't possible.
12:25 am
October 30, 2013

10:40 am

Viceroy

Senior Mod
June 1, 2012

Without a CtF plugin in place to assist, even with subclaims it's a very moderation-heavy prospect. The teams would have to be kept small to keep from anarchy ensuing:
- People trying to take or hide their own teams flag to prevent the other team from reaching it.
- Making sure it's known when flags are taken and by whom (if banners could be "equipped" like a samurai flag, that would be ideal, alas).
- Stopping the game (and all PvP) when a point is scored.
- Resetting the game after each point, since the game won't do it itself.
- Ensuring that players aren't using Sponsor Perks like /god or /tp
- Keeping the arena free of non-players
My suggestion, since per frelling's posts we may look into "event servers," is to research good Capture the Flag plugins that we can apply to the events. That will automate most of the functions and make it much easier to host such events.
11:14 am

Knight
November 3, 2012

On donor perks, another thing to consider: /god doesn't work in the nether but I'm pretty sure that /heal does. As this removes all negative effects and puts your health and hunger both back up to full, this could be considered a heck of an advantage in PvP. You'd need to figure out a way to disable this perk as well (unless you're going on the honor system).
Laying a floor and walls of the entire arena in obsidian would prevent anyone who doesn't have a diamond pick from digging through (Okarim had the right idea there). You could use this to advantage by not allowing diamond pick use during matches (this would prevent people from digging through where you don't want them to during gameplay), and if you keep building perms turned off fully when the arena's not directly in use, this would also prevent people from messing with it during down time between matches / events.
Granted, you'll be on the honor system with alot of this (and I can't see this put into "official" use with large prizes because of that - it can be griefed or messed with in some ways), but there's no reason why this couldn't work as something fun for people to do when they want to, just for the sake of doing it.
PS- My favorite game that had this match type was/is the Tribes series, by the way... there's nothing better than playing capture the flag with jetpacks.
2:37 pm

Staff Alumni
October 13, 2014

Confirmed, /heal works in the nether. Also of note, so does /spa... which allows you to blow right through obsidian ... even with a pickaxe made from wet spaghetti .
1:00 pm
April 21, 2015

Okarim said
Hm, another idea, a siege system would probably be possible without a plugin. A button that needs to be pressed to score a point, which has a use-delay to them and lights things up so everyone knows their base is under attack.
This is doable using special named items and a counter derived from it. I've done this in an archery game I was working on.
So basically what I'd envision is that you get their flag (ejects the item) and bring it to your base. As long as it's in your chest it will count down and after a time you win. However. The counter only drains while it's there. And if it's removed it resets.
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