



6:21 pm
August 18, 2011

It been long overdue and we no longer have a choice. We will be resetting the Nether as part of the upcoming Version 1.5 release. The Nether will be reset 10 DAYS from now (3/12, midnight EST) or when we upgrade to Version 1.5, which ever comes later.
Put another way, we are giving you a 10-day guarantee that the old Nether will remain even if 1.5 is rolled out tomorrow. After 10 days, the Nether will be reset without warning when we upgrade to 1.5, if we haven’t already. Procrastinators: Be forewarned! If you have builds or resources in the Nether, now is the time to start collecting them.
Our secondary world policies have been updated. See Secondary Worlds on the Wiki for more information. Our long-term members should already know that Outer Reaches has been on the chopping block for quite some time. But for the benefit of new members, we will keep the Outer Reaches available for the next 10 DAYS. After that, it will be deleted. Please note that its removal is not contingent upon Version 1.5.
10:33 am

Knight
November 3, 2012

Always knew the OR and SR were non-permanent, though I figured the nether to be a bit sturdier considering it maintained a 1:1 ratio to the mainland (which is permanent)...
...guess this means it's time to tear down the couple thousand shilling res I made there some months ago (as a hellish mirror to my mainland village). Ah well, had a good run with it anyway... and you know what they say, nothing lasts forever.
I look forward to exploring the new nether once it's been remade...and may just rebuild my village again as well. Two questions though:
1) Will the nether still be maintaining the 1:1 ratio with the mainland as the previous had?
2) How long is the new nether intended to last? I know that's not an easy question to answer, lol, but I'm wondering due to wanting to rebuild there but also being cautious about spending another few thousand shills building in a zone I don't know how long is going to be sticking around.
In any case, thanks for the heads-up on the update!
Trip6s6i6x said
Always knew the OR and SR were non-permanent, though I figured the nether to be a bit sturdier considering it maintained a 1:1 ratio to the mainland (which is permanent)......guess this means it's time to tear down the couple thousand shilling res I made there some months ago (as a hellish mirror to my mainland village). Ah well, had a good run with it anyway... and you know what they say, nothing lasts forever.
I look forward to exploring the new nether once it's been remade...and may just rebuild my village again as well. Two questions though:
1) Will the nether still be maintaining the 1:1 ratio with the mainland as the previous had?
2) How long is the new nether intended to last? I know that's not an easy question to answer, lol, but I'm wondering due to wanting to rebuild there but also being cautious about spending another few thousand shills building in a zone I don't know how long is going to be sticking around.
In any case, thanks for the heads-up on the update!
I'll let frelling answer your questions, but I do want to give the suggestion to move your res (which I believe --correct me if i'm wrong someone-- that you can move it between worlds, so as to not lose the shillings). Yes, the only world your stuff is safe in is Vetronia. Everything else is eventually on the chopping block. We will always give some notice, but if it weren't this way, we wouldn't have all the new ores/creatures that new updates produce.
10:48 am

Viceroy

Senior Mod
June 1, 2012

meatbawllz said I'll let frelling answer your questions, but I do want to give the suggestion to move your res (which I believe --correct me if i'm wrong someone-- that you can move it between worlds, so as to not lose the shillings).
This is correct. I've already done this, relocating my farm Res located in the OR over to Vetronia. The animal slaughter was epic, but the Res is preserved at no loss.
11:11 am
November 25, 2012

I always assumed that the not losing shills was tied to that specific land when moving or expanding, its actually tied to res name and size of the res created? So you can relocate res example1 to any world or spot and not lose money as long as the res size is the same?
3:45 pm

Viceroy

Senior Mod
June 1, 2012

Ok, I'm sorry, I am wrong. The reason I was able to do it is because I was getting help from Tony on another issue with that Res, but you're correct, currently a Res cannot be moved between worlds, not for any money. The SM's might be able to work around this, if it's requested; I think that would be fair. If not, I will gladly pay the 8,010 shillings I would have been charged to recreate my farm in Vetronia.
5:41 pm

Knight
November 3, 2012

The whole thing with the nether village is there was a theme with it - mainland village had a portal in the middle of it (in the library) that led to the nether village, and the nether village itself was basically a brick-for-brick copy of the mainland village built with different materials to give the appearance that when you stepped through the portal, you were actually in the same village, just a hellish version of it (a la Silent Hill or the Legend of Zelda's underworld, etc). I'd request a move for the res itself but the whole theme behind it would get lost in translation to the mainland.
I think the best bet here is to just retire it and recover the mats for use elsewhere. I'll eat the cost of the res, I don't mind that part all that much. To be honest, as a donor, I get a monthly allowance anyway so I'll make up the shills pretty quick.
I do appreciate the offer for the accommodation of a move though! Server owner/admins going out of their way to help common members like that is just another thing that makes Veterancraft an awesome place to be. Thanks!
7:14 pm

Staff Alumni
October 20, 2011

8:51 am
August 18, 2011

Trip6s6i6x said
I look forward to exploring the new nether once it's been remade...and may just rebuild my village again as well. Two questions though:1) Will the nether still be maintaining the 1:1 ratio with the mainland as the previous had?
2) How long is the new nether intended to last? I know that's not an easy question to answer, lol, but I'm wondering due to wanting to rebuild there but also being cautious about spending another few thousand shills building in a zone I don't know how long is going to be sticking around.
In any case, thanks for the heads-up on the update!
The new Nether will continue to have a 1:1 ratio. The current Nether has been around for the past 18 months. The new version will stick around until Mojang forces another regeneration, if we cannot inject new features through some other means. For all intended purposes, one should treat the Nether as a secondary world (i.e. nothing is permanent).
9:04 am
August 18, 2011

LightWarriorK said
Ok, I'm sorry, I am wrong. The reason I was able to do it is because I was getting help from Tony on another issue with that Res, but you're correct, currently a Res cannot be moved between worlds, not for any money. The SM's might be able to work around this, if it's requested; I think that would be fair. If not, I will gladly pay the 8,010 shillings I would have been charged to recreate my farm in Vetronia.
Before this "can of worms" spilled more than it has already: Unless something has drastically changed, players are not capable of moving residences/zones between worlds. While it is possible for an admin to "move" residences by recreating them elsewhere, that ability is reserved for internal use only. No one is exempt from such losses.
11:11 am
November 25, 2012

Good to know it is not possible, I have nothing ressed in the nether and I was actually surprised couple months ago when I heard you could res things in it. I am not sure being able to res there makes sense because lets say you stake out a portion and res it with -move and then people walk by and you can just shoot them with a bow and they can't get anywhere near you to attack back. Obviously I have not heard of this happening prior because usually there is not many players in the nether for them to stumble across each other but as the server grows it could happen. I think the only current issue is people creating massive mob farms and then ressing to protect them in the nether. Perhaps not being able to res in the nether would keep that from happening as much as the farms could be destroyed by a passerby and also in the future there would be no risk of the current problem happening as no one had a chance to spend money a res in a temp world, not realizing it was temp.
1:29 pm
August 18, 2011

WallyBean said
Good to know it is not possible, I have nothing ressed in the nether and I was actually surprised couple months ago when I heard you could res things in it. I am not sure being able to res there makes sense because lets say you stake out a portion and res it with -move and then people walk by and you can just shoot them with a bow and they can't get anywhere near you to attack back. Obviously I have not heard of this happening prior because usually there is not many players in the nether for them to stumble across each other but as the server grows it could happen. I think the only current issue is people creating massive mob farms and then ressing to protect them in the nether. Perhaps not being able to res in the nether would keep that from happening as much as the farms could be destroyed by a passerby and also in the future there would be no risk of the current problem happening as no one had a chance to spend money a res in a temp world, not realizing it was temp.
The nether is PvP. There is nothing prevent a similarly crafty individual from doing the same in front of the offending residence. Then again, if someone can hit you with their bow, you can hit them. Throw up a few Netherrack blocks for cover and have at it. Also, given the 1:1 ratio of the Nether to the Overworld, the likelihood of "passerbys" is low unless its your neighbor.
3:14 pm

Knight
November 3, 2012

I can actually speak with some experience here! lol... frelling is absolutely right, the 1:1 ratio makes a huge difference. In all the time I've had my nether village, I've not seen a single soul near it whom I hadn't invited there directly myself. Not one wanderer, ever.
As for pvp, I'm not sure how that would play out in actual practice. I've kept pvp off in my nether res from the beginning, no one can fight within. As for firing arrows out of it, I've never tried... but I'm assuming, as frelling also stated, these could be easily avoided by dropping a small wall of blocks between you and the shooter.
As for res'ed mob farms... well... we already have those in other worlds too - so I don't see much difference (when the only thing changed is location of it).
As for all that other stuff above... sorry, frelling! Didn't mean to ignite a fire or anything with my original post - I was just making a statement that it was time for me to retire my nether res... really, lol, that was all I had intended it to be!
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