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Telgar Test Server Issues
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September 30, 2018
11:13 am
Hyjinksia
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1. I was making some torches and got a repair point.  Although I appreciate leveling up, I wasn't doing anything repair worthy at all.  : D

 

Sorry I think I added this to the wrong spot but I can't seem to delete it.

 

2. To add on, I am leveling up really fast.  I killed perhaps my 10th critter and I'm at 347 or so?  I'm almost at 1000 mining and I have not played that much.  I don't know if this is adding on to previous scores or if I'm just misreading the data?

(Please let me know if my comments are not useful.)  

 

3. Every time I activate super shovel digger (sorry can't recall the exact name) or super pickaxe above ground there are fireworks.  Same when it's done.  Not sure this is lagging the server down a lot as it lags me down a lot.  I appreciate the festive support though.  LOL  When underground at level 12 this doesn't not happen for super pickaxe.

September 30, 2018
2:06 pm
LightWarriorK
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1) Were you smelting anything in a furnace at the time, or in a party with someone who was?  Smelting ore will passively rise your repair and mining skills, as your smelting skill is a combination of the two of them.

2) Per frelling's most recent post, as of last night the McMMO databases have been merged between Arda, SR and Telgar.  In short, you have all your skill levels back to where they were before the Arda shutdown.

3) The fireworks going off with skills is an annoyance that we've turned off before.  I'll let frelling know so we can do so again.  They're only supposed to be shooting off every hundred levels.

Thanks for the bug reports!

"Awake, oh man, and be wise." -Thoth
October 6, 2018
1:41 pm
Hyjinksia
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1) Indeed I may have been smelting.  Good tip! Laugh

2) I do seem to be leveling up at a reasonable rate again.  Thanks.

3) I don't know what flux mining is.  Does that mean when I use super-pick-axe?  When I used it today I got green fireworks at the start and red at the end.  It's not lagging the system anymore though so it's just a visual issue and not a big deal.  I have god mode so no one is sneaking in and killing me while I'm looking at the sparkles.Cool

October 6, 2018
7:29 pm
Trip6s6i6x
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Flux mining basically instantly smelts ores as you mine them (for example, you mine iron ore and it drops as iron ingots, as if you had put it in a furnace).

Don't Panic -Douglas Adams
October 7, 2018
9:32 am
Hyjinksia
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Oh.  Cool.  I am definitely not Flux mining.  I'm just digging, right clicking on my mouse for some super speed and every time (above ground) I get green fireworks when it starts and then red when it ends, either mining or digging.  It no longer slows the server down and when I am with someone else working away it doesn't affect them either (thanks Ravenshagh for helping me test that)Laugh

October 7, 2018
12:39 pm
LightWarriorK
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Trip is right.  Flux mining we keep disabling because folks would rather have the double-drops from smelting (and the XP gained from smelting), so it's more of a pain than a benefit.

"Awake, oh man, and be wise." -Thoth
October 15, 2018
9:04 pm
Trip6s6i6x
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As a heads-up, there seems to be a large amount of lag on the server tonight (blocks are popping back in after being mined, some crops are disappearing when planted, and I seem to be rubberbanding for a moment after every 10 seconds or so).

Also, a quick bug report as well (most likely not related to lag): When mining underground, I ran into the world border and it promptly tossed me up to the surface. Not sure if this is expected behavior but wanted to advise.

Thanks!

Don't Panic -Douglas Adams
October 16, 2018
8:12 pm
vyscaryska
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Breaking a shulker with super pickaxe deletes the contents =(

October 17, 2018
10:13 pm
Trip6s6i6x
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As an fyi, Telgar is still lagging terribly. I played on Seraph's Realm for a bit without any issues at all, so whatever's going on, it seems to be confined to Telgar.

Don't Panic -Douglas Adams
October 18, 2018
2:31 pm
LightWarriorK
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According to frelling, there is an issue with Dynmap that results in eventual lag.  He has restarted the server, so it should be cleared for now.  Thanks for letting us know!

"Awake, oh man, and be wise." -Thoth
November 1, 2018
4:21 am
vyscaryska
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something feels wrong with mob spawns. The hostile mob cap is around half of what it should be, and it's causing some rare mobs to become ultra rare. I've been attempting to farm a second beacon on the Seraph's Realm server, and I haven't seen a wither skeleton in weeks. 

 

Also, blocks clipping into the ceiling seems to be reduced a bit since the update. It still happens, but not as much.

And, the issue I mentioned earlier. breaking a shulker box with super pickaxe deletes the contents. Cost me a full shulker of perfect tools and weapons as well as various materials from breaking down my sugar cane/villager farm. 

November 25, 2018
7:56 pm
vyscaryska
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not technically an issue, but currently items like elytra and shulker boxes are fare more rare than they should be. What exactly goes into resetting the end on a multiplayer server? 

 

An actual issue: I tried using a carrot to brew haste potions (an mcmmo recipe) and it wouldn't work. I have the requisite alchemy skill level, it's just not working. 

 

Also, what exactly do you want us to be testing beyond just playing the game?

November 25, 2018
11:26 pm
LightWarriorK
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Resetting the End is problematic, as we need to balance access to these high-value items with the ability of ambitious players.  Essentially, we can't be resetting the End every time items get scarce, because we DO have players who are very skilled at clearing many of the cities very quickly.

What we're going to do with the End by the full update, I don't know yet.  My own preference is that we make items like elytra and shulker boxes craftable (since we can do that now), but EXTREMELY expensive to do so.  That will remove the need to reset the End frequently, but also also all players to get their grubby mitts on the good stuff. :)

I'll speak to Frelling about the potions.  McMMO probably has a bug....it wouldn't be the first.

Right now testing IS playing.  Bringing issues to us like the haste potions is exactly the sort of error we need to know about, thanks!

"Awake, oh man, and be wise." -Thoth
November 26, 2018
12:21 am
vyscaryska
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I played on a server awhile back, whose name escapes me, that had a villager vendor at spawn. it had things like the elytra for sale for I believe 40 diamond blocks and 20 emerald blocks. Just an example, but I think a vendor would be better than a crafting recipie, because with a vendor you're able to remove much more stuff from the economy if that is what is needed. As of right now, wither skeletons are ridiculously rare. Like I said in my last post, farming a beacon right now is basically impossible without making a farm that would take weeks of slabbing and construction in the nether (which will be reset without much notice when Arda updates). So, right now, I'm in a bit of a bind. The only thing I can really occupy myself with doing is mining. The same issue of blocks duplicating and clipping into the ceiling is still happening quite frequently. Also, gold is no longer affected by mcmmo skill. You get 1 gold ore per mined ore no matter what, including breaking it with super breaker. Also, end stone is no longer offering mcmmo skill experience. 

 

I figure that gold was removed manually from mcmmo by frelling for obvious inflation reasons, but i have no idea why end stone isn't working. 

November 26, 2018
8:54 pm
vyscaryska
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LightWarriorK said
Resetting the End is problematic, as we need to balance access to these high-value items with the ability of ambitious players.  Essentially, we can't be resetting the End every time items get scarce, because we DO have players who are very skilled at clearing many of the cities very quickly.

What we're going to do with the End by the full update, I don't know yet.  My own preference is that we make items like elytra and shulker boxes craftable (since we can do that now), but EXTREMELY expensive to do so.  That will remove the need to reset the End frequently, but also also all players to get their grubby mitts on the good stuff. :)

I'll speak to Frelling about the potions.  McMMO probably has a bug....it wouldn't be the first.

Right now testing IS playing.  Bringing issues to us like the haste potions is exactly the sort of error we need to know about, thanks!

I'll directly reply to this now. We have a smallish community that we play with then the server is open for business. If I were to make it my business to completely clear the end of shulkers and elytras every time it reset, I'd be giving them away to everyone like santa claus. I had a plan to make a firework shop at New Glacia and sell firework boosters for elytra and basically give away elytras for free because I believe everyone should have access to them. They are way too much fun to not have them available to play with. Right now, I believe the Seraph's Realm end had 4 available elytra due to the size of the end. There were 6 End Cities in that instance of the End. Three of those Elytra were gotten by Snow, and he hasn't been on since. So, 3/4 of the elytras on the server are in the possession of someone who doesn't even play on there anymore. I was in posession of the 4th elytra, but I lost it due to lag in the end a few days ago. It is what inspired me to make the post about elytra to begin with. Shulker boxes were just a side effect of it. 

 

If resetting the end if something Frelling isn't willing to do, crafting recipies would of course be preferrable. 

November 27, 2018
7:35 pm
LightWarriorK
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I've let Frelling know about this post, but since a lot of it is back-end server stuff, I can't really respond directly.  I simply don't know the answers.

Mob spawning definitely needs to be addressed, but the functions are beyond my ken to grok.  I'm sure there's some setting that needs to be tweaked.

As for the End, as I said, nothing has been decided yet.  You've given some really good ideas, and hopefully the issues you've highlighted here can be addressed.

"Awake, oh man, and be wise." -Thoth
November 27, 2018
8:40 pm
Trip6s6i6x
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On the issue of mined blocks clipping into the ceiling... to me it kind of seems like what's happening is the dropped item pops up into the solid block directly above the block you mined sometimes, and when that happens, since dropped items can't stay inside solid blocks, the game pops it up above that solid block, where it encounters another solid block, so it keeps getting thrown upward through the solid blocks until it encounters an air block it can pop into. That's just my theory.

What I can tell you for sure is I've found that if I mine the block directly above what I want to mine first and then mine the block I want (while leaving an air block above it), then whatever block I'm mining tends not to jump up to the surface on me. So I've just gotten into the habit of mining above the ores I want to mine first, then mining my ores top downward... ymmv, but that tends to work for me to avoid that issue.

 

Now, an odd issue that the wife and I encountered dealing with furnaces. Where they were placed in her house, they stopped double smelting ingots as they should (per high mcmmo smelting skill) and used the normal amount of coal as well. It was like the furnaces didn't recognize mcmmo at all and acted as they do in vanilla minecraft. We tried mining the furnaces and re-placed them where they were at. This didn't fix the issue, so we moved them to the other side of the room and they started recognizing mcmmo stats again. 

I've just placed a furnace back in the problem spot and it's still not recognizing mcmmo. LWK, if I catch you online, I'll have you tp over so you can take a look as well. It's the oddest behavior to see.

Don't Panic -Douglas Adams
November 27, 2018
9:17 pm
vyscaryska
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The block clipping is a result of whatever plugin is grouping entities. Mining a block that doesn't duplicate as a result of MCMMO is treated as normal. The block floats a moment and drops to the ground. You can see this with dirt, gravel, sand, and other things mined with a shovel. MCMMO is duplicating all blocks mined once you reach a high enough skill level. Under vanilla Minecraft, blocks don't clip into the ceiling because they don't group with block entities like themselves nearby. The grouping is causing the two blocks created after mining them, clipping ever so slightly into the ceiling and then just continuing upward until they find somewhere to pop out. Don't get me wrong, I love mining diamonds, iron and coal and getting double what I mined, but watching blocks you mine go into the ceiling is just sad. And, since jump compass is not working still, I can't jump upward with the compass in hopes of collecting the blocks when they finally pop out. I don't know what plugin is causing entities to group together, but I'd really be happy if it got disabled, or if it's part of an essential plugin, at least that part of it being disabled. This is a problem that I have reported since Roseis and I started working on our "high rent district" on Arda. I put a ton of cactus in the usual checkerboard fashion, mined them all, and lost most of the cactus to the blocks grouping and jumping into nearby unmined cactus. 

 

Trip, I have also noticed the furnace issue. I had a bank of about 8x4 furnaces, and around half of them were behaving like vanilla furnaces. I had to move those furnaces into the basement of my base, and now have a bank of about 25x4. Fortunately all of them are working as per normal. And do I use them all? Yes, yes I do. =)

 

With those two topics out of the way, is there any way we could get shared inventories between the two testing realms? I don't know if that is possible or easy, but I haven't been playing on Telgar because I already have everything on Seraph's realm.

December 13, 2018
8:59 pm
LightWarriorK
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Hello!  First, to respond to your last bit, Vysca, yes, there WILL be some way to get materials between worlds.  It's not as simple as shared inventories because the worlds are on different servers, but there WILL be a way to do so.  Eventually.  The same will go for communication.

Second, I have some exciting news!  Frelling and I have talked, and we will be [by some currently undefined method] allowing players to MOVE their builds from the SR and Telgar back to Arda.  It's a recent discussion, so we don't know how it's going to work yet.  Stay tuned for more information.  But please spread the word, as this will mean that builds done in secondary worlds won't necessarily be lost when the worlds reset.  But as a part of this, I've been assured that until the mechanism is established, the SR and Telgar will stick around.

Finally, yes, the Update is still moving forward!  Arda will be back, as soon as can be managed!  Thanks to those of you who still play, your loyalty to VC will not be forgotten!  Frelling will have a post on how the update is going when he has something to report, as always.

"Awake, oh man, and be wise." -Thoth
December 21, 2018
3:55 am
vyscaryska
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ok, so just found a bug that will likely be hard to reproduce. So I have been mass fortuning the ore that I have been mining, and I have noticed that after doing several inventories in a row, that your character can be put into a state where it will pick up stuff even when its inventory is full. this just cost me an entire inventory of redstone ore. 

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