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Seraphs Realm Test Server
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Topic Rating: +2 (2 votes) 
February 21, 2018
8:40 am
frelling
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Important Links Mentioned in this Thread

Original Post

Despite the crappy news about Arda data corruption, which is still being worked on, there is some better news. The Seraphs Realm test server is ready for use from The Hub, the default world when you connect to play.veterancraft.net with Minecraft 1.12.x. From there, follow the orange carpet to the Test server steward, which when right-clicked will teleport you to Seraphs Realm.

The SR spawn includes the following:

  • Fortification to prevent mobs from ganking visitors.
  • A Hub server steward that will return you back to The Hub.
  • A Nether portal
  • An elevator to the upper level
  • Portal stewards on the upper level that teleport you to the mid-point in each major compass direction.

spawn.jpg

The world sizes in Seraphs Realm are as follows: 6000 x 6000 blocks for the overworld; 1000 x 1000 for The Nether; and, 3000 x 3000 for The End. Spawn and the four mid-point portal locations are each surrounded by a 100 x 100 protection zone. Likewise, the Nether spawn is surrounded by a 50 x 50 protection zone. No protected zones exists in The End. Anything beyond those zones is fair game.

midpoint.jpg

 

The SR test server provides the following:

  • All players are part of the Tester rank, which bestows Viceroy-like privileges.
  • All players start with 1000 claim blocks.
  • Claim blocks are refunded 100% when abandoning claims.
  • Additional claim blocks are accrued at a rate of 100 claim blocks per hour.
  • Mid-point portal locations are enclosed by a fence to provide limited protection against mobs.
  • Portal stewards have no teleportation cooldown.
  • Server stewards have a 30 second cooldown.

The following 3rd-party plugins are available:

  • Citizens 2 – Admin use only for managing steward NPCs.
  • EssentialsX – Provides most Essential features (e.g. /god, /sethome, etc.)
  • GriefPrevention – Creating and managing claims.
  • LogBlocks – Tracking changes, griefing, etc.
  • PermissionsEx – Basic permissions and privilege management.
  • Residence – Admin use only for protecting common and special areas.
  • Vault – Common economy interface
  • WorldBorder – Limit world sizes
  • WorldEdit – Basic features such as compass, ascend, etc.

The following VeteranCraft plugins are available:

  • JcCommunity – Successor to JcChat. Provides chatting and other other social features, supporting all JcChat commands.
  • JcDebugger – Admin tool for tracking down issues.
  • JcOpenBlocks – Elevators and wrenches. Please note that the Wrench tool will not rotate newer blocks yet.
  • JcSteward – Admin tool for creating location, world, and server portals.
  • JcSuperPickaxe – Super pickaxe to make mining easier.

More plugins will be added in stages.

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Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
February 22, 2018
12:34 pm
WallyBean
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Where would you like us to post about bugs etc on the test server?  Running very smooth for me, I don't have access to /ping to check latency but I haven't noticed any lag when mining or watching the sky.  

"The road to hell is paved with good intentions." -unknown
February 22, 2018
4:29 pm
frelling
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WallyBean said
Where would you like us to post about bugs etc on the test server?  Running very smooth for me, I don't have access to /ping to check latency but I haven't noticed any lag when mining or watching the sky.  

This thread such suffice to post any issues, questions, or comments. We will have a better bug/support system down the road, but that is on the "window dressing" list for now.

Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
February 22, 2018
4:47 pm
frelling
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I may have mentioned some of this before; let me expand on it.

It should be noted that regular limits/rules such as the number of critters, size of redstone "systems", grinders, etc. are temporarily lifted for the purpose of testing. However, this should not be construed as "license to go nuts." Kiss We expect that members will be reasonable. For example, trying to jam a couple hundred critters on a farm is okay, but thousands would be overkill. 

Members that create "stressers" -- for the lack of a better word -- should post their location and purpose in this thread to allow us to track them. Once we are ready to update Arda and add Seraphs Realm as a secondary world, it will be expected that members remove or downsize their "stressers" within acceptable limits.

Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
February 22, 2018
5:24 pm
WallyBean
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From my limited testing so far, unable to place water on my claimed land above y 64, says must be placed on a residence or below.  So I guess underground farms for me for now, but not sure if thats a working as intended feature.   No shillings to test/play around with trade function etc yet.  On another players claimed land I could open doors and trap doors but not gates oddly.  Guessing I should not be able to open doors either.  Luckily I was not able to access their chests or ovens.  Pets were protected from melee attacks, I don't have a bow setup yet to try shooting what should be protected mobs.

"The road to hell is paved with good intentions." -unknown
February 23, 2018
10:37 am
vyscaryska
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Having spent a bunch of time in the End on my own private worlds, I think a 3kx3k end world is far too small. With 1000x1000 of that taken up by just void, that doesn't leave much End to explore. I completely forgot about the jump compass, and you can transverse the end in a tenth of the time you can with just an elytra. I doubt people will be building much in the end, because you can reset it at any time. Yeah, i get that it's a test world only, but just thought i'd offer the suggestion. You can spend hours farming the nether in even a 100x100 block. Not so in the end. There's nothing there except chorus plants and end stone, and the rare end city.  

 

I really haven't been trying to stress test the server at all, but i haven't noticed a single bug. 

February 23, 2018
2:23 pm
LightWarriorK
Aelfheim, Arda
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/afk is being far too sensitive.  It's bringing folks back simply by their moving the mouse, rather than moving the player.

"Awake, oh man, and be wise." -Thoth
February 25, 2018
12:11 am
vyscaryska
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this server lags much less than any other server i've ever played on. well done =P

February 25, 2018
2:57 am
cjcogburn30
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The lighting seems to be all that seems off to me.

February 25, 2018
3:09 am
vyscaryska
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I've killed over 2 double-chests of arrows worth of skeletons, and I haven't gotten a single piece of armor or enchanted bow. 

February 25, 2018
11:06 am
LightWarriorK
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Confirmed.  For some reason, mobs are not spawning with armor or enchanted items.

"Awake, oh man, and be wise." -Thoth
February 26, 2018
12:29 pm
vyscaryska
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her's a unique one. Iron golems are treating farmland as a transparent block and spawning on the block below it. So, my villager farm with a two high gap still isn't preventing them from spawning in it. 

February 26, 2018
4:40 pm
Frenchy
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LightWarriorK said
Confirmed.  For some reason, mobs are not spawning with armor or enchanted items.

World is in Easy difficulty. Mobs won't spawn with armor/enchanted items.

 

Here's a bug I've encountered: World border in the end will sometimes warp you to coordinates [0,0,0] if there is no valid position to place the player in near the spot that was trying to be teleported to.

February 26, 2018
7:31 pm
LightWarriorK
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Frenchy said

LightWarriorK said
Confirmed.  For some reason, mobs are not spawning with armor or enchanted items.

World is in Easy difficulty. Mobs won't spawn with armor/enchanted items.

That makes sense!

"Awake, oh man, and be wise." -Thoth
February 27, 2018
1:52 pm
vyscaryska
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put magma blocks underneath the farmland blocks. Golems take damage and die when they spawn! Learned quite a bit about villager breeders the last week. can't wait to apply it to vc 1.89

February 28, 2018
10:40 pm
vyscaryska
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could you put some free chests at spawn that we can load up? I got more cobble stone, stone, dirt and grass blocks than i'll ever even think about using. 

March 1, 2018
7:54 am
frelling
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Backend services have been updated to fix the same storage issue that plagued our Spigot server (system, not game). Because this was the first major system update, we were as cautious as possible, not to assume that things will just work. Fortunately, everything worked. Short of the storage hiccup, this service platform architecture is working better than expected.

Our next task is to update the test server. A follow up post will provide more details. 

Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
March 1, 2018
11:13 am
frelling
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The Seraph’s Realm test server has been updated. As with the backend services, it took a little longer being careful. We ironed out a few kinks in the update process, all for the good.

This update fixes the following:

  • Unable to place water/lava restriction has been removed. Residence, which we use strictly for zoning special areas such as spawn, portals, and other things, was trying to do too much.
  • AFK hypersensitivity. Conditions for AFK breaks have been relaxed to allow for pitch and yaw movement cause my moving the mouse.

The features have been added in this update.

  • We have deployed our new Dynmap backend system. All maps are stored in a separate database and served by its own web server (https://maps.veterancraft.net). This system offers us greater flexibility to do more with map data. Furthermore, it offloads managing tiles on a separate system, rather than tasking the Spigot server.
  • All available Dynmap extensions for marking claims were outdated or broken. We had considered contributing to their development to bring them current. However, reviewing existing code made us realize that these implementations did not have much flexibility. Instead, we decided to bring the effort in-house, by starting with a blank slate and designing a general purpose marking utility for Dynmap that can handle more than GriefPrevention claims.
  • The test server may be a bit sluggish for 1-2 hours as it generates map tiles for the Overworld. Maps for the Nether are generated on the fly. We do not plan on having maps for The End.
  • As requested, we will also place some accessible chests at spawn to allow members to donate building materials for newcomers.

The following are issues that remain open:

  • Several members have reported that GP is not protecting all doors. We suspect that GP does not recognize new doors types. Chances are that there are other blocks that it may also not protect. As mentioned in another post, it currently appears that there is no maintainer for GriefPrevention. Given that our eventual goal is to have our own in-house protection plugin, we will most likely contribute to continue development of GriefPrevention.
  • It appears that WorldBorder does not handle boundary collisions well in The End.
Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
March 1, 2018
7:27 pm
vyscaryska
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The issue with the world border in the end is the jump compass. Just running into the world border will teleport you a few blocks back, no issues. If you fly into it with an elytra or use the jump compass, you won't have a valid block to be teleported back to, so it puts you at 0/0/0.

March 1, 2018
8:45 pm
frelling
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vyscaryska said
The issue with the world border in the end is the jump compass. Just running into the world border will teleport you a few blocks back, no issues. If you fly into it with an elytra or use the jump compass, you won't have a valid block to be teleported back to, so it puts you at 0/0/0.

tyvm for the additional details.

Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
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