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1.8.6 Migration Status
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Topic Rating: +7 (7 votes) 
May 30, 2015
10:22 am
frelling
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The migration is coming down to the wire. From a project viewpoint, we are about 9 days behind schedule due to unanticipated resource limitations. Fortunately, the migration plan was conservative and included several non-game and optional items that can be set aside for the moment.

The sad news is that the migration will not include everything we had hoped for. The good news is that is doesn't matter. From our members' perspective, the migration will still:

  • Host a static version of Vetronia on its own server. The world can be visited and traversed but not built in.
  • Arda, The Nether, The End, and Seraphs Realm will be updated (not reset) to 1.8.6.
  • A new 1.8.6 version of Outer Reaches will replace Seraphs Realm as the active secondary world.
  • Seraph's Realm will be decommissioned 30 days after the opening of Outer Reaches.
  • All servers will be located in our new OVH data center.

However, it is still a tight schedule. The migration will most like occur sometime late, late Sunday (EDT) evening. There is a small chance that it might be pushed back another 24 or 48 hours; it all depends on whatever gremlins get in the way. Then again it may happen as soon as midnight tonight. It is mostly a matter of labor. Mudwog is on the other side of the planet away on business. I've got a few interns standing by to do some grunt work. The more they can help, the sooner it will happen.

As soon as we are ready to migrate, we will issue a 30 minute warning. I wish I could give an exact time or longer warning period, but I do not want us to lose any steam. The final migration should take no more than 3 hours. Keep an eye on the forums and Twitter for more news.

Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
May 30, 2015
10:47 am
Frenchy
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Glad to hear it. Hope the gremlins stay away.

 

Also, if I might ask, what exactly was it that couldn't be done because of the resource limitation?

May 30, 2015
11:11 am
frelling
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Frenchy said Also, if I might ask, what exactly was it that couldn't be done because of the resource limitation?

If you must know - though I can't fathom a reason why - it includes, but is not limited to development, code inspection & validation, design reviews, testing, data migration, data conversion, quality control, clean up, third-party plugin validation/analysis, and more.

Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
May 30, 2015
11:45 am
SlocumFamily2
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It sounds like a huge undertaking.  Thank you so much for it all!!!

May 30, 2015
3:50 pm
ArmchairGravy
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[leslie nielsen]

Good luck, we're all counting on you.

[/leslie nielsen]

May 30, 2015
4:03 pm
AdmlAdama
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Thank you for all the effort for what I know is a huge undertaking.

May 30, 2015
6:46 pm
Frenchy
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frelling said

Frenchy said Also, if I might ask, what exactly was it that couldn't be done because of the resource limitation?

If you must know - though I can't fathom a reason why - it includes, but it not limited to development, code inspection & validation, design reviews, testing, data migration, data conversion, quality control, clean up, third-party plugin validation/analysis, and more.

My bad, my question was worded incorrectly. I was wondering what couldn't be implemented in accordance with the May 31st deadline, and not why the deadline was only able to be partially reached.

May 31, 2015
7:36 am
frelling
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We had a minor hiccup with servers rebuilds last night taking us a bit longer than expected, but they are now sporting clean operating systems, tools, and optimized file systems (gotta have good IO speed Laugh). Spigot 1.8.6, which was released about 5 days seems to be running quite solidly on both servers. Next step is to give all plugins a final check and test, before starting the laborious tasks of splitting, cleaning, and converting configuration information between two servers updating our conversion scripts as needed and validating that they indeed do what we expect them to do KissKiss

This is just a Reader's Digest version of the progress. Don't bother asking for more information. There is no time or inclination to give any.

Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
May 31, 2015
6:39 pm
frelling
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As much as I would like to see the migration and upgrade completed today, I'm coming to the end of my rope for the day. Mudwog will work on Outer Reaches chunk pre-generation and map rendering once he's out of work and I will be taking a vacation day tomorrow to continue working on this. Grief Prevention data conversions was giving us a bit of a problem, but I think a solution is in sight - short of manual conversion. Apart from that, our map server solution that worked well in test, isn't doing so in production. We will have to fall back to a more traditional solution. Worst case, we'll release the update without Dynmap, and maps will follow when the solution has been revamped.

Again, I cannot give a specific ETA on the update release, but it will definitely happen one way or another before Monday midnight EDT.

Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
June 1, 2015
12:32 am
SlocumFamily2
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Thanks for keeping us in the loop.

And thanks for all this.

We all owe you a bottle of bourbon.  The good stuff.

June 1, 2015
10:55 am
frelling
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SlocumFamily2 said We all owe you a bottle of bourbon.  The good stuff.

Had too much Bourbon in college. Can't even stand the smell of top of the line stuff. Kiss However, a nice 18+ year single malt Scotch of any persuasion would certainly do the trick.

Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
June 1, 2015
6:18 pm
frelling
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Yes, its a Monday. Wound up having to head into the office due to someone's urgency becoming my emergency. We did manage to solve our Dynmap problem. Well, actually it wasn't dynmap, but our server environments. Now, all our Minecraft servers can generate maps and be served by a central server elsewhere rather than taxing the game.

Back to the grind.

Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
June 1, 2015
6:33 pm
Rangasp
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thanks for the updates frelling :->

June 1, 2015
7:05 pm
ArmchairGravy
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June 1, 2015
8:25 pm
SlocumFamily2
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I've been trying to recall the name of a scotch I've had that is prolly what you need right now.  It is a true Scotland made scotch, black label...and taking a shot is the same as licking a piece of charcoal.  Yet, oddly, a minute later you want more...

 

As for the reply above:

[insert gif of Lloyd Bridges saying "Looks like I picked the wrong week to quit drinking...]

June 1, 2015
10:12 pm
frelling
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SlocumFamily2 said
I've been trying to recall the name of a scotch I've had that is prolly what you need right now.  It is a true Scotland made scotch, black label...and taking a shot is the same as licking a piece of charcoal.  Yet, oddly, a minute later you want more...

 

As for the reply above:

[insert gif of Lloyd Bridges saying "Looks like I picked the wrong week to quit drinking...]

Hehe, I've already been spouting quotes from Airplane - "Bad month to quite smoking" - which I did about 4 weeks ago. In regards to the Scotch you might be thinking of Laphroaig.

Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
June 1, 2015
10:23 pm
frelling
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Alright, Ladies & Gents:

Apparently, I suck at estimates. Actually, things are going well. Dynmap is working like a charm. The Vetronia Legacy Server is configured and ready. The Arda Server plugin updates and conversions routine tests are 95% complete. Sadly, I wasn't aware that mcMMO has become a premium plugin - still a only a small fee.

However, it means that current and up-to-date source code is no longer available. The current paid version has an annoying lag bug in it during player logins, which can get annoying when too many ppl log in at the same time. I'd really like to fix it, but without source its a little hard. Granted, there are ways to get the code, but that takes time also.

I need to think about this and decide whether I will fall back to the last open source version without UUID support or try to patch the latest with UUID support. I think everyone would like to be rid of name change issues or at least more tolerable.

 

EDIT: The change between GP V8.x and V11.x have been keeping us on our toes too. Just when we thought we had it figured out with V10.x, we've found ourselves scratching our heads again Kiss. Oh well, live and learn to never assume anything when it comes to open source.

Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
June 2, 2015
6:26 pm
frelling
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Finally, mcMMO and GriefPrevention tests are done. The login lag issue with mcMMO still exists, but frankly, it's barely noticeable - time will tell. Both mcMMO and GriefPrevention are now UUID-compatible, making name changes almost painless. We still need to update JCXPVault, but that can wait till after the migration. We've stopped trying to import world maps onto the new servers; instead we will re-generate them once world files have been moved. It will be a good hardware test anyways.

After our dinner break (late breakfast for Mudwog), we will begin the final review of migration steps incorporating lessons learned. BungeeCord is the last element that needs to be tested once more with both fully-functional servers, as it is the system that ties everything together.

Will the migration happen tonight? I would love to say yes, but if these past 72-hours have highlighted anything it is that one cannot make accurate assumptions about third-party software for too long (i.e. moving targets). BUT, I will guarantee that we will start the migration no later than 9 PM EDT on Wednesday 6/3/15. If I fail to meet that mark, I will give everyone a free month of Viceroy. Obviously, that guarantee has some caveats. If the migration is delayed by Acts of God, malicious users, and anything that isn't under my direct control, then all bets are off Laugh

I'll also follow up with more details on the migration before it starts.

Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
June 2, 2015
11:40 pm
AdmlAdama
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Appreciate everything your doing. While the gesture is nice the fact that you're putting in so many hours to give us a fun environment and supported community makes me appreciate you all the more even though I've never met you.

Good luck and try to get some rest too. I know that getting the lights turned on is only the start of the process and that things will require intervention after the fact.

Try and not burn yourself out and thanks for the feedback.

June 3, 2015
12:52 am
SlocumFamily2
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I ditto what AdmlAdama said.

 

As far as the Viceroy promise:  you know...I have this friend named Murphy and he has a rule...well, actually,  it is more of a law...

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