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1.6.2 Updates (For Real)
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Topic Rating: +1 (1 votes) 
September 1, 2013
6:22 am
frelling
Senior Tech
Forum Posts: 3264
Member Since:
August 18, 2011
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We are moving forward with the 1.6.2 updates today, before any other issues detract our attention elsewhere. Normally, we'd tell you what's in store, but that will have to wait till after the fact. All we can say at the moment is that it will be done in several stages. The server may restart, shutdown, or be unavailable without notice during this period. Some plugin functions may not be available at times, etc., etc. We will try to post important points on Twitter if need be.

As usual we will make a full system backup before we start, which will be our roll back point should updates go awry. Its doubtful this will happen (hopefully not jinxing us by saying so), but just in case, be forewarned that what you do within the next 24-48 hours may not survive.

We always value feedback; however, for the moment please refrain from posting issues (particularly in this thread) until we give the all clear that updates are completed. You will have plenty of opportunities to post questions or issues thereafter.

Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
September 1, 2013
4:24 pm
frelling
Senior Tech
Forum Posts: 3264
Member Since:
August 18, 2011
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The hardest part is done. Here is a quick run down;

  • Flux mining still disabled. The newest version of mcMMO insists that flux mining chance must be at least 1%. Instead, we have set its unlock level to 25000. Same end result, unless any of you are getting near level 25,000 Kiss
  • mcMMO is configured to display stats and ranks via Minecraft’s scoreboard. Don’t panic if nothing shows up in chat, look to the right of your screen.
  • Dynmap is running once more. We will still be keeping a close eye on it and whether it hogs performance. At least this version has some performance settings that can be tweaked to prevent excessive loads on the server when many players are connected. You may have to reload the maps page or clear your browser’s cache so it doesn’t complain about a version mismatch.
  • Mob rewards are still disabled. ecoCreatures hasn’t been updated in a long time. Instead, we will be replacing it with a more efficient in-house version that will also let us take better control of spawners and critter management. No definitely ETA yet on when that will go live; most likely sometime this week or sooner, depending on whether any unforeseen headaches are attached to this upgrade.
  • Most common and regularly used features have been tested for basic functionality. Obviously, it is impossible to test every nuance or possible plugin interaction. That’s what we have you for Smile Please don’t hesitate to post descriptions of strange behaviors. As always, we ask you to exercise due diligence and check/search the forums first.
  • The End has been reset. However, we have not yet tested Multiverse-Netherportals (which manages end portal destinations). Enter at your own risk. If you get stuck in the The End, you were warned.

We still have a lot more to do. So keep in mind that the server is still in update mode and may restart or shutdown without advanced notice. Fortunately, most of the remaining tasks won't require extended shutdowns as this first round did.

Before anyone asks, JCShops has not yet been updated to support 1.6 items.

There are NO HORSES yet, unless they spawn (per some rumors) in old chunks.

Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
September 1, 2013
4:47 pm
frelling
Senior Tech
Forum Posts: 3264
Member Since:
August 18, 2011
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Let me re-stress this point: The updates are not completed yet. This was the first and by farthest longest round of the updates. We still have other tasks to complete. If you run into problems or find some strange behavior, please let us know; but please do not pester staff with questions about what and when feature X will be available.

Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
September 2, 2013
4:23 pm
frelling
Senior Tech
Forum Posts: 3264
Member Since:
August 18, 2011
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We have tentatively scheduled the Outer Reaches pre-generation between the hours of 1 and 4 AM EST on 9/3. During this time, the server may become extremely laggy.

Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
September 3, 2013
10:00 pm
frelling
Senior Tech
Forum Posts: 3264
Member Since:
August 18, 2011
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As usual, things got in the way. The Outer Reaches world has been created, but we still have a lot of prep work to do. Please refrain from asking staff when it will be ready for players to visit. We will make sure you know when it is ready.

Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
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