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Salvage question
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July 3, 2014
6:19 am
Okarim
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We salvaged a bunch of not-damaged gold armors, and only got 1 gold ingot out of each of them, which was a surprise since the help page only talks about needing Advanced Salvage for damaged items. Do you need Advanced Salvage 100% to get the full items out of non-damaged items as well, or can you get more items out of damaged gear than non-damaged gear?

July 3, 2014
9:33 am
LightWarriorK
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From what I know, without doing tests on Salvage yet, the yield of raw materials from items salvaged are now tied to the Salvage level.  This is new to McMMO.  Before, Salvage was just an ability under Repair, and would yield 100% of its resources (non-stick). Picks would give 3, Chestplates 8, etc.

Now, Salvage is a "Child Skill" with its own leveling, completely dependent on your Repair AND Fishing levels.  In order to have a 1000 skill in Salvage, you need 1000+ in BOTH Repair and Fishing.

One of the aspects in which this nerfs Salvage is that the basic yield is based on the level.  I think mine is around 75%.  I am not sure how Advanced and Arcane Salavage fit into this yet, the McMMO wiki I use doesn't have it filled in yet.  But I expect that your basic yield is calculated first, and then it would look for whether an item is damaged (Advanced) and enchanted (Arcane).  Github explains it a little here: https://github.com/mcMMO-Dev/mcMMO/wiki/Salvage

But to your question, non-damaged gear should not use Advanced Salvage, and only refer to your basic Salvage level in giving materials back.  Advanced and Arcane Salvage seems to cap, so even if you had Salvage 1000 and full Advanced, you'd be getting less back than for non-damaged gear.

I honestly haven't spent a lot of time with it, but I'll look into it tonight deeper.

EDIT:

Reading into it, I think I understand.  It may be independent of the basic Salvage skill.

With Advanced Salvage, you're guaranteed 1 ingot or diamond back, unless the item is below some threshold.

Above that, it's based on:

  1. Your Advanced Salvage Skill
  2. The remaining durability on the item
  3. How many ingots/diamonds went into the item

So, let's say you're doing a chestplate.  8 ingots went into it.   That's 12.5% durability per ingot.  But the chestplate is damaged 50%.  This means that you can only get HALF of the ingots back, or 50%, because the other ingots are lost.

So then it looks at your Advanced Salvage Skill.  IF it would yield 50% or more, you would get 4 ingots back (possibly less IF the basic Salvage skill level is involved, need to test that).  If your Advanced yield is below 50%, you would get 1 ingot back.

That's as far as I understand it right now.  It seems to me as if it will almost always be better to repair your items first, and not worry about Advanced Salvage, unless you don't have any material to repair with.

"Awake, oh man, and be wise." -Thoth
July 3, 2014
10:38 am
Okarim
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Advanced Salvage talks about damaged items, so I figured its threshold didn't apply to items that hadn't taken damage. The documentation only talks about damaged items after all. So while you'd expect 1 ingot back at 63% Advanced Salvage from a damaged golden sword, I expected 2 ingots back from salvaging a fresh golden sword, irrelevant of your Salvage level. However, even non-damaged gear returns just 1 ingot, period. So where wearing a Golden Armor down to 70% should result in an Advanced Salvage of 63% returning 5 ingots, if the formula is correct in use, salvaging it when it's a fresh item that never took damage results in only 1 ingot, and that seems off. Unfortunately the only damaged items we could try were Gold Swords, so we don't know how it'd work out for e.g. heavily damaged iron armor.

Now the mistaken attempt to turn golden gear into ingots didn't cost me that much right now, only 600~800 shilling due to not getting 2 ingots but 1 per sword and not 8 but 1 per armor, but it's still worth looking into for me for the future.

So do people with Salvage 1000 in fact get all the ingots out of non-damaged gear, is it some strange bug where even at Salvage 1000 it'd be better to first damage the gear, or is it a strange bug with Salvage and Advanced Salvage alike where neither actually return more than 1 ingot?

July 3, 2014
11:46 am
LightWarriorK
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What is your current Salvage level?  Not Advanced, but overall?

"Awake, oh man, and be wise." -Thoth
July 3, 2014
12:17 pm
Okarim
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Mine pretty much scrap, t_koerner has 636 I think. I must admit I lost count on how much gold I had on me before he salvaged, so can't tell exactly how much came from it.

So Salvage doesn't give a full return unless you have L1000 on fresh items? I kinda assumed otherwise since the in-game documentation doesn't mention anything about it, but that might be a mistake.

July 3, 2014
1:35 pm
LightWarriorK
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That is my understanding, but again I'll confirm tonight.  I believe normal yield for salvaged items should level just like Double Drops do for mining: 1% per 10 levels. McMMO documentation has never been terrific.

"Awake, oh man, and be wise." -Thoth
July 3, 2014
4:19 pm
LightWarriorK
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Confirmed.  I have a Salvage level of 725, which means I can salvage up to 72.5% of an un-damaged item.  This was confirmed by getting 5 ingots from a fully-repaired chestplate.  I won't get 6 ingots until I hit level 750.

It's definitely not said in the /salvage.

Further, I tried salvaging a chestplate that was just under 50% damaged.  I got two back.

SO.....if an item is 50% damaged, then half the ingots are GONE.  I could have only gotten 4 back if I was at level 1000.  With less than 750, I was only able to get two of them.

"Awake, oh man, and be wise." -Thoth
July 4, 2014
3:32 am
Okarim
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So until L1000, only salvage if you would only get 1 ingot from it to begin with, such as from a damaged sword. :) Check, thanks.

July 5, 2014
2:35 pm
LightWarriorK
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Well, with a sword at full durability, you'd need 1000 to get both ingots back.  For picks and axes at full durability, you'd get 1 if you're under level 667, two if you're over 667 but under 1000, and 3 if you're over 1000.

The damage to durability removes available ingots from the recovery, so the MOST you can get from a sword with any damage is 1 ingot, even at level 1000+.  You can get 2 back from picks and axes IF it is less than 1/3 damaged, and IF your level is over 667.

You can never get ALL ingots or diamonds back from damaged items, as far as I'm able to tell.  We'd need someone with 1000+ Salvage to confirm for us.

I figure you know this, just making sure and clarifying it for anyone else who may be confused.

"Awake, oh man, and be wise." -Thoth
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