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Flux Mining
Topic Rating: +4 (8 votes) 
April 20, 2013
12:47 pm
robplusplus
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Flux mining produces a net negative benefit in terms of number of ingots since second smelting (minimum 25% if flux mining is unlocked) is circumvented. There is an option of mcMMO's advanced.yml (line 292 in the default version) that determines the percentage chance that flux mining is activated. Please consider setting this option to zero.

April 20, 2013
12:49 pm
LightWarriorK
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Endorsed.  Flux Mining also removes all smelting experience one typically gets from iron ore.

"Awake, oh man, and be wise." -Thoth
April 20, 2013
12:58 pm
Kopaka
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Also endorsed (For what little it may mean). My statistics and math have given me this turnout in Iron / Gold with flux mining.

(Non flux mining statistics were attained using a Silk touch pickaxe with no other enchantments.)

 

I've already run some statistical mapping on the amount of Iron lost, but I have yet to get a chance to do any precise experiments. Nevertheless, there are several inconveniences and net losses in the use of flux mining.

April 20, 2013
1:06 pm
Megaloneus
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Although I realize that by responding I'm just adding another voice to the pile without contributing meaningful numbers, I feel as though I should chime in with a short list of the benefits and drawbacks of flux mining.

 

Benefits:

Convenient for newer players who are low on coal.

Saves a fair bit of smelting fuel at higher levels.

Drawbacks:

Net loss of iron/gold.

Net loss of smelting XP.

Takes up additional inventory slots while mining.

 

All things considered, I lobby for the removal of this feature. For the vast majority of players, the drawbacks heavily outweigh the benefits.

April 20, 2013
3:41 pm
summertree
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Quick note re: coal - charcoal works just as well as mined coal, and is beyond simple to get.

April 20, 2013
3:53 pm
jonthepope
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Endorsed, with 33% chance of flux it means that i get 2 ingots from 1 ore 33% of the time instead of 2 ores and with 1,000 smelting 2 ores = guaranteed 4 ingots.

 

To go along with this, I suggest lowering the price the bank buys gold for from 15.5 to 10 shillings per ingot (block to match) or else we may see an inflation of shillings leading to increase of residence costs like we had in the past.

April 20, 2013
5:16 pm
robplusplus
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summertree said
Quick note re: coal - charcoal works just as well as mined coal, and is beyond simple to get.

In addition, flux mining is only unlocked at level 250 smelting, i.e., when mining + repair >= 500. New players wouldn't be affected.

April 20, 2013
6:25 pm
frelling
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I'll admit that I'm not a big fan of flux mining. Then again, there are a few mcmmo features that suffer the same opinion, but that's another topic.

As many of you have pointed out, the feature, while "neat", does have an overall negative effect to those with high mining & smelting skills. I suspect that there are other server admins hearing about this issue also and in the long-run mcMMO devs may revisit the implementation of flux mining.

Furthermore, I feel that 'auto-smelting' goes against the spirit of the game. After all, part of the fun/tedium is using a furnace and figuring out ways to be more effective, especially with newly added "industrial" items. The fuel and 2x smelting bonuses at higher levels are a better fit to the overall "Minecraft nature," while flux mining is just a blatant shortcut. With our luck, Notch will add an enchant that does insta-smelting KissKiss

For now, I've set the flux percentage to 0%. In other words, flux mining is disabled. I will hold off on making it a permanent configuration change until we've had a chance to run in this mode for a while. I doubt many will complain, but one never knows until we give them an opportunity to miss it.

The change took affect upon the server restart at 8:00 PM EST today.

Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
April 20, 2013
6:50 pm
robplusplus
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frelling said
For now, I've set the flux percentage to 0%. In other words, flux mining is disabled. I will hold off on making it a permanent configuration change until we've had a chance to run in this mode for a while. I doubt many will complain, but one never knows until we given them an opportunity to miss it.

The change took affect upon the server restart at 8:00 PM EST today.

I think I speak for everyone in this thread when I say, "Thank you, Frelling!"

April 21, 2013
5:49 am
Pherian
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This is all Greek to me. But thanks to you guys for understanding it and protecting us against the goblin hordes! :)

I told the doctor I broke my leg in two places. He told me to stop going to those places.
April 21, 2013
6:27 am
sebasgokart
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What Pherian said. :) + Thanks Frelling

Talented Builder, Architect and Redstoner - Creator of the EpicCraft Handguide to Minecraft Building
April 21, 2013
7:36 am
Spentxlr8tion
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I for one like flux mining.

April 21, 2013
9:29 am
summertree
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Spentxlr8tion said
I for one like flux mining.

Can you give us some details on why you like it, and how turning off flux negatively impacts your play?  Everyone else in this thread has made a case for turning it off, and no one chimed in with an opposing opinion.  It would be good to hear.

April 21, 2013
9:04 pm
terrorisly
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In retrospect, I'm pretty glad this is being disabled. It was taking up extra inventory when I was attempting to mine. Really, the only benefit it had was making me laugh when the ore magically smelted itself, hehe. Thank you, Frelling!

<3
April 21, 2013
9:21 pm
Spentxlr8tion
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My inventory is not effected at all because I always carry an ender chest with me when i mine, and it really saves me some time because I don't have to go through all of my furnaces. It is also good for when i need to make some quick tools while i'm mining and I can't make a furnace. So, no problem with inventory, time saver and overall helpfull.

April 22, 2013
9:07 am
LightWarriorK
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It's not that I disagree with those points, Spent, but I don't see them balancing the equation.  It DOES make getting iron ingots easier and faster, there is no question about that, but the price I (and others) were paying for that "easier-and-faster" was really high.  Fewer ingots than we would get from Super Breaker and 2x Smelting, no XP that we would get from smelting...those are big drawbacks.

I can agree with the inventory point.  Enderchest aside, getting to and from storage is easy with efficient /home usage.  

The furnace, though, I can't see.  It's not like a furnace is a complicated crafting, or unavailable so long as you have 8 cobble on you (which if you are mining is likely).  Most branch mines are set up with one or more crafting stations, and even when cave mining it's a simple matter to carry a furnace with you (or at your /home where you're dumping the materials).

So while I'm not unsympathetic to your reasons, Spent, I personally don't feel like they warrant keeping Flux around.

jonthepope said To go along with this, I suggest lowering the price the bank buys gold for from 15.5 to 10 shillings per ingot (block to match) or else we may see an inflation of shillings leading to increase of residence costs like we had in the past.

I am actually wondering now if Flux Mining was not included to balance out the 2x Smelting and Fuel Booster benefits.  For those of us with high levels, we're already getting nearly double the ingots and less coal used to smelt them, which could easily lead to inflation.  IF there was an argument for re-activating Flux, I would say it should be the balance above anything else.  That might have even been the idea behind the Flux in the first place, to sort of nerf the other bonuses.

terrorisly said
In retrospect, I'm pretty glad this is being disabled. It was taking up extra inventory when I was attempting to mine. Really, the only benefit it had was making me laugh when the ore magically smelted itself, hehe. Thank you, Frelling!

Yes, I chuckled as well....actually whenever I saw that, my mental response was "Oh, go smelt yourself!" Laugh

"Awake, oh man, and be wise." -Thoth
April 22, 2013
10:40 am
Adituno
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LightWarriorK said

I am actually wondering now if Flux Mining was not included to balance out the 2x Smelting and Fuel Booster benefits.  For those of us with high levels, we're already getting nearly double the ingots and less coal used to smelt them, which could easily lead to inflation.  IF there was an argument for re-activating Flux, I would say it should be the balance above anything else.  That might have even been the idea behind the Flux in the first place, to sort of nerf the other bonuses.

this. The mcmmo that came with the 1.5.1 change made iron and gold much easier to obtain - flux mining reduced that a bit, but in total, we still had a large gain.

 

I myself enjoyed flux mining as it was - yes, you would lose the opportunity to get double smelts, but compared to the old way of mining, it was kind of fun.

 

also, using a silk touch pick, anyone could "turn off" flux mining, if they were worried that much by the loss.

 

just my 2cents

April 22, 2013
11:50 am
frelling
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LightWarriorK said
I am actually wondering now if Flux Mining was not included to balance out the 2x Smelting and Fuel Booster benefits.  For those of us with high levels, we're already getting nearly double the ingots and less coal used to smelt them, which could easily lead to inflation.

I would believe that if they simply wanted to nerf 2x smelting and fuel boost that they would have tweaked their scale factors. Chances are that someone thought it was a great idea, but didn't look at the whole picture. It wouldn't be the first time that something was added to mcmmo and later adjusted or removed.

As mentioned before, I see Flux mining as a blatant shortcut; though I wouldn't cry if it were available provided players had a command to disable/enable it without having to resort to specific tool enchants.

Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
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