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Suggestion: Revamp of Original Spawn
Topic Rating: +4 (4 votes) 
August 28, 2012
12:11 pm
LightWarriorK
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This post was originally a reply in meat's "Too Many People Being Banned!" thread.  Bonzai suggested that I post it over in Suggestions to facilitate more discussion on the ideas.

Warning: this is another "epic LWK post."

For TL;DR: Update the Original Spawn to catch the influx of bannable players we've been getting, and will get with the advertisement.

 

Anyways, I heartily agree there's too much banning going on, but I actually love how ban-happy the mods are.  It's VeteranCraft, not Griefern00bhappyfuntimeCraft.  The excessive banning is due to the overall immaturity of the Minecraft community and not our fault at all.  I'm personally very happy that like only 1-in-30 new members will stick around and be an asset.

Make no mistake, the average maturity of Minecrafters is about on the level of a pre-schooler on a playground.  No parents, authority figures are distracted or distant, and they haven't learned the consequences for their poor behavior yet.  I actually watched it devolve from my vantage point at the MCF.  It was right around the time that Minecraft was featured on JayisGames.com that I found it: http://jayisgames.com/archives.....ecraft.php, and I immediately joined the MCF.  About 2 months later, the term "griefing" was coined.  Kids were learning that they could jump from public server to public server, destroying and flooding everything in their path (this was when water and lava spread infinitely down and out).  Mods hadn't really started yet, and so there were no protections.  Multiplayer was a cruel lesson in anarchy.  Any builds of significance were built offline: http://www.minecraftforum.net/.....e-80-pics/

By the time the game and mods caught up to the community, the culture was set.  Minecraft was the place where kids could act like jerks without any real-world repercussions, and if they were banned, so what?  There are hundreds of thousands of public servers now where they can keep acting like jerks.  MCF won't endorse a global ban-list because they fear it might discourage sales of the game, and most servers don't use the MC Bans list because it is likely abused (there's no backcheck for entries).  So protecting the servers has fallen to the staff of the server, which is highly variable.  Trying to find a "good" server at random is like trying to find the prostitute in a redlight district without herpes.  

Still, there are good servers out there, and VC is certainly the best.  We're the $5000-a-night Companion, like Firefly's Inara. Classy and sexy and everyone who knows us wants to be with us....or ruin us.  The "good" servers are susceptible to different forms of abuse than the "bad" ones.

Keeping with the "pre-school playground" thing:

  • "Sandcastle"  Jealousy - "If I can't make stuff this good then at least I can destroy it."
  • "Bully"  Trolling - "Because it's fun to be a jerk, and I'm not really going to get in trouble for it."
  • "Temper Tantrum"  n00bs - "I want to be good, but I don't want to learn, I want you to help me and give me stuff and hold my hand and tell me I'm great at this game and let me build dirt towers and share my account with my bratty little brother, and if you don't let me do what I want then I'm going to kick and scream!"
  • "Booger Eater"  Hackers - "I know I'm not supposed to, but who does it hurt?"
  • "Pyromaniac"  Griefers - "Destroying things is just more fun than building things."
  • "Football Captain"  Power Grabber - "So, you think you're cool, huh?  Think your server is better than mine?  Think you're all bad because you can advertise?  Well who do you think you are?  I'm the biggest guy around, and I don't take kindly to you thinking you're all that.  Me and my buddies are going to come over an make you regret you took out that ad and invited us in without a whitelist, nerd."

Of course, there's a whole bunch of "higher" trolls as well.  I dealt with a lot of them on MCF.  The way meat has set up VC really keeps them from grabbing hold, which is really nice:

  • "Sunday Dress"  Elitists - "Look, I'm just better than you.  And I'm important, so you have to do what I say and build where I say you can.  Just stay away from me, n00b."
  • "King of the Hill"  Bosses - "See what I'm doing?  I'm the only one doing it right.  If you can't do this then you have to go build somewhere you won't be seen doing it."

Anyways, enough of that.  I think that especially with the new advertisement coming out, the server is going to see a lot more of these types.  For every one good player that says "Oooh, there's a server I can really get behind, there will be 10 players who might not be "bad" but who are still "playground pre-schoolers" because of their youth and immaturity, and another 20 players who see the ad as an invitation to Nero's Burning of Rome.  

So here is my idea:

  • Reconstruct the original spawn so that it's more pleasing, although not so much as to be distracting.  A mineshaft that players want to escape is more likely to have signs that aren't read, but if players are encouraged to linger they might read the required information first.
  • Players entering the spawn should be greeted with a clear declaration:
    • Welcome to VeteranCraft!  READ THE RULES.  Not knowing the Rules won't excuse you from them!
  • Rewrite the signs around original spawn to be more clear, so as to head off the pre-school mentalities.  Signs saying:
    • You ARE being Watched!  Yes, right now.  Here's a link to the DynMap (use SignLink, below).  See?  Everyone just saw you get on.  Hi there!
    • Griefing and Stealing is recorded.  You WILL be BANNED!
    • Cheating and Hacking (especially X-Ray, Climbing, and Flying) is alerted to Staff.  Instant BAN.
    • Cursing, advertising, and otherwise spamming the chat....Instant BAN.
    • Be nice, be mature.  We don't care if you're still a kid.  YOU are responsible for YOU, no one else.
  • Balance that with positive messages:
    • Build anywhere that is available, once you leave Vetropolis!
    • Staff is friendly and willing to help!
    • Visit Portal Ships and the Rail Station to reach the wilds easier!
    • Vetronia is a BIG world! Use the DynMap to find your way around!  It's awesome!
    • etc.
  • Create a "contract room," before they can leave the spawn area.
    • If the Bookshelf Mod is approved by frelling for use, have written books with copies of the Rules and Guidelines in  a shelf, so they don't even have to go to the website.  Place it so that it's impossible to not pass by.
    • There was another mod, like SignLink, where users click on a sign and the urls to the site, DynMap, forums, rules, and guides are parsed into their chat, it would be even better.
    • A redstone door, which is opened by a button below a sign saying "I agree to ALL the Rules and Guidelines, on penalty of BAN."  The door stays open for about five seconds per press, so it's unlikely that more than one person would get through per press, unless they're playing together and then have no excuse.
    • A sign just on the other side of the door, "Now remember the Rules, and HAVE FUN!  Welcome to VeteranCraft!"

Personally, I don't mind being harsh in the spawn.  Anyone who would feel that it's actually oppressive would be the ones who would entertain doing what they're being told not to do, and would probably have to be banned in the end anyways.  And making them go through the "contract room" removes any liability from the server that they weren't made aware of the rules.

After all that, I would recommend getting some better wayfinding around Vetropolis ASAP, particularly to the Portal Ships, Rail Station, and Portal Building.  I would also recommend that the "newbie kit" they're spawned with contain a minecart, if it doesn't already.

[/two shillings]

"Awake, oh man, and be wise." -Thoth
August 28, 2012
12:48 pm
meatbawllz
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First off, LWK, I couldn't agree more about how picky we are. We are the $5k/night hoe. I hope my memes came off as frustrated at the newbs not at the staff for banning them. Cool

I also agree with the adding a minecart to the newbie kit, instead of the shop. People are 10x more likely to use it and stick around longer if they have the cart to start. They only need 1 cart, and since we spawn them in an area where they cannot build, that's far from resources, it's not an unfair advantage.

Ideas for a New Newbie Spawn

  • We've also talked about adding a feature where players have to go through a certain maze of rules then somehow, once they're through, they can speak publicly. Up until they are through the rules, they can't speak.
  • The mineshaft newbie spawn was an old idea, and I'm totally open to re-doing it. In fact, I'd be even open to redoing the entire visitor center and making it into the newbie spawn.
  • Visitor center could just undergo an interior renovation to save time, and leave the exterior untouched. This is also something that would be fairly disruptive to the look of spawn while under construction. We could just lock the doors. Nobody would even suspect major construction.
  • If we move the spawn to the VisitorCenter plot, we could turn the old newb spawn into a monument or little historical site.
  • We've considered adding a whitelist that would bridge to our website login, so in other words you'd have to sign up for the forums to be able to sign on. There are some concerns with that though, like people shopping around, won't be as likely to go through the trouble of signing up for something as they would to login and check it out.
    One idea for that was (if it's possible) to allow people to login without being whitelisted, but they would not be able to talk or manipulate the world in any way. This gives them a chance to take a look and see what they think. Then.. they can whitelist themselves, and login with abilities. This would also increase greatly the number of forum accounts. Even though we've had thousands of players login over the last year, only 320 have taken the time to sign up for forums.

    Whitelisting like this would also give us more freedom to do a pre-qualification screen online rather than in game. For example, they may have to answer a 5 question quiz before being whitelisted.

    A quiz with questions like:

    You find an abandoned chest in the wilderness, it's not protected. Do you:

    A. Claim the items. They're not protected so it's OK!

    B. Destroy the chest. I'm doing the server a favor.

    C. Nothing. It's not mine.

    The point I'm getting at is a method to move the qualifying process off the game, and hopefully weed out potential bans. This method would surely filter out a ton of the preschool stereotypes that just wanna cause trouble.

I agree that with our up coming growth phase, consisting of increased player capacity and increased server promotion, that we need to get a better handle on the 'intake' process. This includes screening the bad players better, better preventing staff wasted time, better protecting potential grief, and making the process of finding the better players and helping them stick around. Let's be honest, the goal is more mature, helpful players, and more upgraded accounts. This will allow VeteranCraft to sustain and be the 5k hoe for a long time.

The analogy used in my industry (SEO) regarding keyword research is applicable to this as well. "Gold nuggets". This gold is the players like you guys reading this. The 'gold nugget' players. We had to sift you out of a bunch of dirt though.It's time to go from panning to a more efficient approach.

We need to upgrade our gold mining machinery. It takes too long to use a little pan to sift through a metric ton of dirt to find a teaspoon of gold dust. Since we're going to be increasing the amount of dirt to process, we need an earth mover, feed hopper, a  trommel, sluice and whatever else they use to get the most gold out of the dirt.

I can see if we don't streamline the newbie process, it would be like overloading our hopper.

Regarding Wayfinding in Vetropolis

We've talked about this for a while and I've just been wating for someone to propose a specific design. I believe Zenzar was working on a method at one point. Now with colored signs, we could go even further.

Founder and owner of VeteranCraft. "He who says he can, and he who says he can't, are both usually right." -Confucious
August 28, 2012
1:28 pm
LightWarriorK
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Eh?  I love it!

I love those ideas, especially where the whitelist is present, but not a prerequisite for visiting the server.  Too often there were complaints when whitelists were first getting popular where people were very upset that they'd have to jump through all sorts of hoops before they were allowed to visit the server.  I think that method you stated would be PERFECT, so long as it was an automatic signup/whitelist.  More for them than for us, I think a 0-time turnaround from sign-up to playing is perfect.  

The "maze", too, is a good idea.  I guess that's sort of tied to the "contract room," and if there were even two or three points where they'd have to push a button to state "yes, I understand and agree," that would be appropriate.  Coupled with the quiz online, and a mandatory visit to the rules online, there would be no doubt as to what's expected of them.

All this, to those "Gold Nuggets," would be fine.  I know I myself spent an hour browsing this site, the rules, the guides, the DynMap, EVERYTHING, before I even logged on the first time.  Most probably wouldn't do that, but they would appreciate the precautions.  Everything that we put them through, everyone else will have to go through as well.

But if we have enough hoops to jump through, the pre-school playground kids will rebound off them, at least most of them will.  I love it, and I'm glad you're thinking this way, meat.  Let me know if I can be of any help if this moves forward.  I'll be busy the rest of this week trying to finish up the Archives, but after that I can help elsewhere.

"Awake, oh man, and be wise." -Thoth
August 28, 2012
5:02 pm
Emulated
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If you're going to go the partial white list route, then I would suggest still allowing new players to speak. Yes we get the occasional person who joins then spams, but by far it's griefers we're trying to insulate ourselves from. 

I tend to hop servers when I'm bored and see what types of set ups they have going on - and for a server of our size we have an incredibly "open" spawn. Currently players who join have the very same permissions as some of our long term players, and are even given the option to bypass the Visitor's Center if they so please.

I'm not certain of the logistics of it - but it would be nice to have an underworld to the spawn. I imagine players starting in a massive cavern done like a jungle biome just above bedrock (for the particles and darkness), inside a treehome with our basic policies. Players follow a path and come upon various sites (waterfall, cavern, hanging bridge, golden eagle*) to find statements about server policies. Once they've wandered this place they come to a cave that will require them to pass an array of doors in where they have to input the correct policies.

In addition, if there isn't enough room under the spawn, once we're on our own hardware we could have a Nexus world. That is where new players would spawn, it would have a very small worldborder, and would house the portals to each world.

Anthony Hughes

#Vetra
August 28, 2012
5:13 pm
ryanpitts
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Emulated said
If you're going to go the partial white list route, then I would suggest still allowing new players to speak. Yes we get the occasional person who joins then spams, but by far it's griefers we're trying to insulate ourselves from. 

I tend to hop servers when I'm bored and see what types of set ups they have going on - and for a server of our size we have an incredibly "open" spawn. Currently players who join have the very same permissions as some of our long term players, and are even given the option to bypass the Visitor's Center if they so please.

I'm not certain of the logistics of it - but it would be nice to have an underworld to the spawn. I imagine players starting in a massive cavern done like a jungle biome just above bedrock (for the particles and darkness), inside a treehome with our basic policies. Players follow a path and come upon various sites (waterfall, cavern, hanging bridge, golden eagle*) to find statements about server policies. Once they've wandered this place they come to a cave that will require them to pass an array of doors in where they have to input the correct policies.

In addition, if there isn't enough room under the spawn, once we're on our own hardware we could have a Nexus world. That is where new players would spawn, it would have a very small worldborder, and would house the portals to each world.

Anthony Hughes

This is a really nice idea, tony. It would give us the ability to make spawn have some even cooler things as well. Smile

I have awesome shoulders.
August 28, 2012
8:07 pm
gunnerling
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I d want to point out that our server is conning up in the ranks of spleef servers. So maybe, if we redo the visitors center, we add a small cut off that says " just here to spleef? Type / spl join. This would still allow people to spleef if that's all they came to do.

Other than that,Ci love the idea of the redesign and I found another problem. One of the points of the embassies was to encourage players to join the cities. Maybe we could have the exit at the entrance to the embassies, so new players will have the chance to see them. I know that they are rarely visited now and really only serve to show how far a city has developed

 

what would be cool is to have another competition for a new design. so the whole community could get involved

We are all a little weird and life’s a little weird, and when we find someone whose weirdness is compatible with ours, we join up with them and fall in mutual weirdness and call it love Dr. Seuss
August 29, 2012
10:04 am
meatbawllz
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From

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Exactly!

If you're going to go the partial white list route, then I would suggest still allowing new players to speak.

That's probably a good idea, the main thing is that they couldn't build or modify anything until they get whitelisted.

I d want to point out that our server is conning up in the ranks of spleef servers. So maybe, if we redo the visitors center, we add a small cut off that says " just here to spleef? Type / spl join. This would still allow people to spleef if that's all they came to do.

You raise a good point about spleef. Maybe as soon as they spawn, there could be a sign in front of them that says "If you're just here to spleef, go left. If you're here to join VeteranCraft for all its glory, to right." and have two different paths etc etc.

I'm not certain of the logistics of it – but it would be nice to have an underworld to the spawn.

As the newbie spawn? Hmm.. you just got me thinking. I'm thinking out loud now, so in an hour I might think it's a stupid idea.. what if where the newb spawned, there were simply options (like i mentioned about spleef up there^) and build 2 or 3 different intake points, depending on what kind of player they are. Actually in the very first spawn of VeteranCraft, there were 2 doors, one that says if you like to cheat and grief, go through the red door, and if you like to play fair, go through the blue door. The red door dropped them into a lava pit. The blue door led them out... but along that same line, we could have options for what gameplay they like, leading to a portal that takes them to the appropriate newbie spawn zone.

So you could have...

  • Adventurer (leading to your 'underworld' idea)
  • Builder (leading to the visitor center one that gives them a glimpse out the windows to show we have legit buildings)
  • Spleefer (leading to a spawn specifically geared towards spleef focused visitors)
  • Griefer (which either leads them to a lava pit or perhaps jail :)
Founder and owner of VeteranCraft. "He who says he can, and he who says he can't, are both usually right." -Confucious
August 29, 2012
10:22 am
Dalferes
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My last server had rank systems.  I'm totally against rank systems in general.  Ours was Ghost, Minion, Folk, Custom title, Wizard (Jr Moderator), Ancient (Sr Moderator), Deity (Admin).  My main focus is on Ghost, where they had very limited abilities.  Those abilities could very well be different on our server.  On that one, they had no commands, couldn't set a home until they built one, then they got promoted to folk.

Anyways, for non-donor players, they could have one 'noobie' rank that only allowed them to do certain things, Once proven worthy, they can have a permanent rank.  I think it was discussed in chat that a long time player should have a rank 'veteran'.

I don't know.  Just venting ideas.

This is my signature and I hope you enjoy it. - Dalferes
August 29, 2012
11:16 am
hannahbrian
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I'm just spit-balling here, but what if you add one more "rank" to the permissions file called "noobie" or something.  This would be the default rank, so when a new user joins, it will be assigned to this group.  Make it so that group can spleef, talk, and that's about it.  They would be able to browse around as much as they want, take portal ships, etc.  But they would never be able to modify/interact with anything (except spleef).

Then, in the visitor center, or newbie spawn area, or somewhere like that, have a button at the end (that they can't get to without going past all of the rules), where clicking the button would grant them whatever the current default rank is.  The button would have a sign that says something like "By clicking this button, you agree to the rules posted on veterancraft.net, etc., etc."

I have seen some newbie spawn areas that have a quizzes where there is a question with 3 choices.  To "pick" a choice, you drop down a chute that has the correct answer above it.  If you drop down the correct one, it is a hallway to the next question/choices.  If you pick a wrong choice, it is a hallway that brings you back to the beginning of the quiz.  Once they reach the end of the quiz successfully, you could have the button (or whatever mechanism) I mentioned above that they would agree to, thus granting them the ability build/interact with the world.  You could have a "shortcut" to the rules/quiz, where they could leave without reading and taking the quiz, but it would let them know that they will be very limited.

I'm not sure if a system like that could be setup on VeteranCraft or not.  The nice part would be the users could "upgrade" their rank themselves (to the base level) without involving staff to approve every new user.

This would allow the impatient people, or people just checking out the server, to get right into it and look around.  If they like it, they could return to the rules/quiz area, read the rules, take the quiz, and get "upgraded" (for lack of a better term).

I just rattled this off so it is not completely thought out (or Epic like a LightWarriorK post), but hopefully you understand the basic concept...

Life is what happens while we are busy making plans
August 29, 2012
7:29 pm
devilof98
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meatbawllz said

From

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Exactly!

If you're going to go the partial white list route, then I would suggest still allowing new players to speak.

That's probably a good idea, the main thing is that they couldn't build or modify anything until they get whitelisted.

I d want to point out that our server is conning up in the ranks of spleef servers. So maybe, if we redo the visitors center, we add a small cut off that says " just here to spleef? Type / spl join. This would still allow people to spleef if that's all they came to do.

You raise a good point about spleef. Maybe as soon as they spawn, there could be a sign in front of them that says "If you're just here to spleef, go left. If you're here to join VeteranCraft for all its glory, to right." and have two different paths etc etc.

I'm not certain of the logistics of it – but it would be nice to have an underworld to the spawn.

As the newbie spawn? Hmm.. you just got me thinking. I'm thinking out loud now, so in an hour I might think it's a stupid idea.. what if where the newb spawned, there were simply options (like i mentioned about spleef up there^) and build 2 or 3 different intake points, depending on what kind of player they are. Actually in the very first spawn of VeteranCraft, there were 2 doors, one that says if you like to cheat and grief, go through the red door, and if you like to play fair, go through the blue door. The red door dropped them into a lava pit. The blue door led them out... but along that same line, we could have options for what gameplay they like, leading to a portal that takes them to the appropriate newbie spawn zone.

So you could have...

  • Adventurer (leading to your 'underworld' idea)
  • Builder (leading to the visitor center one that gives them a glimpse out the windows to show we have legit buildings)
  • Spleefer (leading to a spawn specifically geared towards spleef focused visitors)
  • Griefer (which either leads them to a lava pit or perhaps jail :)

would i be white listed?

August 29, 2012
9:36 pm
frelling
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+1

The easy point: I added a minecart to the noob kit, unless FragNet rolled back our configurations somehow; but I will take a look.

As far as spawn is concerned. On the new server - once we're all cozy and settled in - spawn will be its own world. I've discussed the notion with Meat a while back of having a maze based on a concept used at Empirecraft. However, we'd put more smarts into it with some special plugins so that newcomer would have to learn some basic facts rather than just doing a trial and error run of getting out of a maze. I agree that with written books, this may be approached another way.

Another solution is to actually require that an application is filled out. This certainly would deter the tire-kicker - after all, most griefers are lazy slobs. But, I also agree with Meat that this would probably determine some gems from joining. So the application process is out.

We will still have some sort of integrated registration process that will take care of synchronizing our website with the server. Furthermore, I am considering a backdoor password registration process, so that in those few instances when Minecraft authentication goes tits up, that players can still connect to the server and authenticate with a password (something different than their MC password).

Alas, none of this is possible without a dedicate solution, so once that is in place, the only limit is our total CPU power and given that we'll have at least quad core Xeon's running at 3.2+GHz, I don't think we'll be having performance problems anytime soon; although I'm starting to drool over AMD newer Opeteron series Kiss and Supermicro blade servers.

Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
August 29, 2012
10:26 pm
gunnerling
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jsut throwing an idea out, but why not have a redstone set up that locks people in front of each rule for a few seconds. this may be mean, but it would also force people to read the rules instead of just run though and BS the test.

 

also i like the idea of haveing a rank for the older players, such as Visitor, for ones who havent taken the quiz, Newbie(or something allong the same lines) which has all the basic functions, and a Vetran, which may have a small perk such as maybe the party tp or something that rewards players who stay for an extended period of time.

 

also, that lava part of the old spawn? i dont remember who but i generously donated 5 diamonds to someone who sat at the stairs that were down there =P so it would be nice to return the favor.

 

but i still think we should put everyone to build a part of it, maybe light builds the initial spawn, dalfy builds the maze of rules, brian builds the quiz. stuff like that, though not nessisarily those people. this would give everyone a chance to help out

We are all a little weird and life’s a little weird, and when we find someone whose weirdness is compatible with ours, we join up with them and fall in mutual weirdness and call it love Dr. Seuss
August 29, 2012
10:51 pm
Dalferes
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My maze would be a straight line.  I am not good with mazes... lol

This is my signature and I hope you enjoy it. - Dalferes
August 29, 2012
10:56 pm
gunnerling
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gunnerling said
 

 though not nessisarily those people. 

i just needed an example, and you were most comvieniant

We are all a little weird and life’s a little weird, and when we find someone whose weirdness is compatible with ours, we join up with them and fall in mutual weirdness and call it love Dr. Seuss
August 29, 2012
11:21 pm
Emulated
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Something I've seen in use is where instead of a maze, each option for the interactive quiz has a short tunnel you walk into with a drop off at the end. You land unharmed on a pressure plate and depending on your choice a block pushes out at head level and shoves you either to the next room or into lava.

I've seen other variations that involve instant death (and having to start over) to those who fail, however this was the only design I've come across that would be viable for dealing with any decent volume of players as it cannot be jammed by those too slow or stupid to move forward.

Anthony Hughes

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August 30, 2012
9:46 am
LightWarriorK
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Wow, a LOT of responses to this!  And great discussion and ideas, I hardly know where to begin!  I won't try to respond to each idea, since this has grown beyond my relatively humble suggestion, but I thought I'd weight in with my opinion and preferred idea.

I do not like Ranks, like Dal said, but I do agree with HB, that a [Newbie] rank would be beneficial until they're whitelisted.

I, personally, am not a huge fan of a separate spawn world.  I feel that when people are trying to join VeteranCraft, they should join Veterancraft.  Now, if the spawn world was nice enough, that might be a different story, but I know that if it were me, I would want to join the world I'd be playing in.

I love the idea of an underworld and maze, though.  If the separate world was small enough to serve that purpose, and nothing else, then it would be fine.  In my head, I see it as the initial stage in The Legend of Zelda: Majora's Mask, where you have the trial of getting used to the game mechanics before you're dumped into Clock Town.  And that stage works well, and isn't a chore.  The benefit of having the spawn underground is that it negates any flymods, whereas an aboveground spawn world might not (unless a move/false subzone cap were used)

For the maze, I think having choices in the maze would be a plus, and I'm in favor of using the jail as the penalty.  Once they leave the jail, if they still want to play, they have to go through the maze again.  This would also serve as "re-education" for those who were jailed for other reasons.

The underworld/maze/spawnworld/etc., I can definitely see the benefit of keeping chat disabled for them (except directly to the mods, in case there is a problem), until they clear it and enter Vetropolis.  Then I am completely in favor of keeping them in the [Newbie] rank, although now with chat enabled, until they whitelist through the forums.  To me, using the forums is big step in determining how many users really want to be a part of the community.

Spleef, to me, is worthless.  I know I'm not alone in that statement, but I also know it's a BIG part of Minecraft, sadly.  However I'm not sure that allowing people to bypass the maze in order to Spleef, even if they're sent back afterwards, is a good thing.  Personally, I would rather see the spleef arena rebuilt inside the maze, right at the spawn.  Anyone joining Spleef from the outside will be warped into the maze, rather than Newbies being warped out of it.  I suppose chat would have to be enabled while Spleefing, as well?  A separate, and better, Spleef arena still being in Vetropolis (if it's possible to have two) would be an incentive for Spleefers to sign up and be a part of the community. 

In all, I think there are a lot of great ideas!  I'm willing to help with whatever I can, but I won't do an Archives project like I'm doing now (not alone, anyways) for a while.  I need to work on Highmoor a lot.

"Awake, oh man, and be wise." -Thoth
August 30, 2012
12:50 pm
Emulated
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In my suggestion for a separate world for the spawn, I would imagine it only being as large as we need for the spawn complex. No need to waste limited resources rendering chunks that will never be used.

In regard to new players clogging the chat with their advertisements and requests for OP, I think it might be possible to force them into an auxiliary chat channel that only new players and staff can see or use. I'm not entirely certain, perhaps a member of our tech team might be able to shed some light on the possibilities?

At any rate, we're just going to have to ensure whatever we select can handle a decent volume of players at once without deterring the type of players were looking to keep.

Anthony Hughes

#Vetra
August 30, 2012
1:54 pm
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Emulated said
In my suggestion for a separate world for the spawn, I would imagine it only being as large as we need for the spawn complex. No need to waste limited resources rendering chunks that will never be used.

In regard to new players clogging the chat with their advertisements and requests for OP, I think it might be possible to force them into an auxiliary chat channel that only new players and staff can see or use. I'm not entirely certain, perhaps a member of our tech team might be able to shed some light on the possibilities?

At any rate, we're just going to have to ensure whatever we select can handle a decent volume of players at once without deterring the type of players were looking to keep.

Anthony Hughes

I'm no tech team member, but I have been on a server where when you chat, it's only heard by the world you're in, unless you type a command before your chat (something like /chatall <message>). Retardless of that, I do know it's possible, anything is possible. It's a matter of what we'll get a chance to do when the tech team starts working on our more proprietary custom written plugins.

I would also like to ask the tech team to shed some light on the benefits of having the newb spawn in a different world from a function perspective. I know there must be a reason, I just don't know what that reason is. I know it's not space, cause we could essentially have unlimited space under Vetropolis, so it's gotta be something I hadn't thought of. Perhaps the chat functions? Permissions?

Founder and owner of VeteranCraft. "He who says he can, and he who says he can't, are both usually right." -Confucious
August 30, 2012
4:15 pm
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Spawn will be its own world - not another world to explore, not a place to build, but just plain simply the spawn zone. Having it be a separate world does the following:

  • Want a new type of spawn area? Fire up another world, build it, and then swap it for the old one. No fuss, no muss.
  • Anyone has a hack that could possibly circumvent protections, are limited to spawn. Granted, if they passed the "entrance exam" they could do the same on Vetronia. But only the tenacious ones will filter through.
  • Simply put - permissions. Its much easier to restrict permissions based on worlds than on locations. Simple, effective, no additional plugs or plugin modifications required.
  • There are other benefits, but I'll bet you all will figure them out once we got a separate spawn.
Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
August 30, 2012
4:43 pm
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If this is the case, would we refrain from calling Vetropolis 'spawn'

This is my signature and I hope you enjoy it. - Dalferes
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