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Suggestion: No chat in jail?
Topic Rating: 0 (0 votes) 
August 30, 2012
9:14 am
LightWarriorK
Aelfheim, Arda
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I know, I'm a slew of suggestions lately. Laugh

http://www.veterancraft.net/fo.....tw/#p10155

So, I was wondering if it might be a good idea to disable the chat while people are in jail.  I mean, I don't have to hear complaints from the nearby county detention center from inmates that don't want to be in there.  The jail does keep them from playing, but since 95% of contact between players is chat anyways, that aspect of the game remaining intact is akin to letting IRL inmates keep their cell phones (which they don't).

I don't know, I just thought I'd mention it and see what people thought.  Personally, "jail time" should be "quiet time," for a player to reflect and perhaps re-read the Rules.

"Awake, oh man, and be wise." -Thoth
August 30, 2012
10:12 am
Bonzai728
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I think it should be quiet time too, however, I feel that if they are going to be a worthwhile member of VC going into the future then they need to be able to keep their own mouth shut (or fingers still, as it were) and not require the intervention of a mod to do so.  If they cant follow the instructions/rules of being in jail on their own, then they can be escalated up the punishment process to a temp ban or full ban depending on the severity of their continued infractions.

August 30, 2012
10:19 am
meatbawllz
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Funny you should mention the chat issue Light. We've actually discussed the issues with jail in staff forums, and are considering a more custom approach to how jail works in the future. Until we get to that point, I'll save the details but yeah we've thought about it.

Founder and owner of VeteranCraft. "He who says he can, and he who says he can't, are both usually right." -Confucious
August 30, 2012
12:37 pm
LightWarriorK
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Hehe, that's good to know!  I'm interested in everything "custom," so I can't wait to see the stuff you guys come up with!

"Awake, oh man, and be wise." -Thoth
August 30, 2012
4:18 pm
frelling
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Meat:

Subzone the jail cells and add the mute flag. e.g. /resadmin set mute true. That will prevent players from chatting. That features being around for a while, but I guess we never really had a need until now.

Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
August 30, 2012
10:02 pm
meatbawllz
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frelling said
Meat:

Subzone the jail cells and add the mute flag. e.g. /resadmin set mute true. That will prevent players from chatting. That features being around for a while, but I guess we never really had a need until now.

Are you serious? Well that surely serves to fill the purpose for the time being. As soon as I get a chance to login I'll do that.

Founder and owner of VeteranCraft. "He who says he can, and he who says he can't, are both usually right." -Confucious
September 1, 2012
4:56 pm
frelling
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meatbawllz said

Are you serious? Well that surely serves to fill the purpose for the time being. As soon as I get a chance to login I'll do that.

Yep, that was built into JCChat from the start, mainly as a experiment of being able to use customized Residence flags. At that time there wasn't a compelling need to use it; frankly, I forgot about it myself until this thread brought it up.

Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
September 2, 2012
8:53 am
TSWG
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that no-chat command may become useful in some of our community events when trying to organize 15-20 people who all think it's a great idea to talk at the same time and confuse the organizers, lmao.

 

But on a more serious note, I like the jail system, and having no talking in place will definitely make things easier to manage!

There are 3 steps one must take to profit in today's economy: 1.) Learn from lessons taught by others 2.) Don't give away everything you know.
September 2, 2012
9:51 pm
Infectablegamer
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Due to a situation this afternoon with a jailed player not being able to keep their mouth shut, I'm all for this idea.

September 3, 2012
8:31 pm
Sibbit
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meatbawllz said

frelling said
Meat:

Subzone the jail cells and add the mute flag. e.g. /resadmin set mute true. That will prevent players from chatting. That features being around for a while, but I guess we never really had a need until now.

Are you serious? Well that surely serves to fill the purpose for the time being. As soon as I get a chance to login I'll do that.

Meat i went ahead and subzoned each jail cell ( that we currently use ) and added the mute command. Hope this was ok.

 

Edit - Tested and confirmed muted.

September 3, 2012
10:11 pm
sascha_winter
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I'm not sure if this deserves its own topic, but I suggest some "hard labor" for our offendors. I suggest we incorporate some furnaces, some double chests of sand and make em smelt their time away. Consider it community service. I can donate 50k blocks of sand for this effort. ;)

September 3, 2012
11:20 pm
gunnerling
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Is there at least a message that says " now you are in jail. Durring your stay , you will be muted " ? That would kind of be a confusing thing for the players that are jailed but just want to ask what for.

We are all a little weird and life’s a little weird, and when we find someone whose weirdness is compatible with ours, we join up with them and fall in mutual weirdness and call it love Dr. Seuss
September 5, 2012
7:53 am
frelling
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gunnerling said
Is there at least a message that says " now you are in jail. Durring your stay , you will be muted " ? That would kind of be a confusing thing for the players that are jailed but just want to ask what for.

prison/jail - a place in which people are physically confined and usually deprived of a range of personal freedoms... That definition says it all; no need to further explain restrictions. Furthermore, each cell has signs explaining the reason for their incarceration. If players can't figure out why they are imprisoned then an increased sentence might be in order to give them sufficient time to reflect.

Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
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