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Stealing Problem Solution?
Topic Rating: +1 (1 votes) 
July 10, 2012
9:21 pm
yoda963
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Ive been recently hearing about peoples stuff being stolen and then the person logs off and gets banned and the stolen items never get returned to the player. Adding in the plugin OpenInv can be a resolution to this problem. OpenInv supports opening offline players inventories like chests and you can add/take stuff out of them. Using the simple command /openinv [playername], could make getting players stolen items back easy.

Link: http://forums.bukkit.org/threads/fun-admn-openinv-1-8-5-open-anyones-inventory-as-a-chest-real-time-1-2-5-r4.15379/

Please consider adding this plugin to the server as many people agree with me on adding this to the server.

Kiss
  

July 10, 2012
11:54 pm
Bonzai728
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Lost Items

We do not return lost items. Falling into lava, PvP, or other terminal conditions, do not entitle you to replacements. You are responsible for securing and protecting your chests. Stolen items will not be refunded. The server, its plugins, and other configuration are provided in an “as is” condition. In the event of a Force Majeure and other unwanted side effects of certain conditions, no refunds will be given.

 

I know it is unfortunate to lose items, but it is the way the server is set up because this is a mature server and people are expected to be able to take care of themselves to a large extent.  Residence is pretty easy to use, and you can residence a large number of chests with just your 30 starting shillings. (There is an example of how many chests you can residence with your starting 30 shillings, as well as an example of a small hut you can make in the visitors center)

July 11, 2012
4:11 am
Okarim
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A 5x4x4 residence with 1 layer of air above it can fit a total of 16 double chests for 8 shillings and has space for several furnaces as well as a workbench. And you can expand existing residences either by increasing the area or adding extra areas to them. The system itself is real simple for basics and nearly all further details are explained in, well, detail in the guide. Once residence gets a big reboot I will also make sure to immediately explore it and write a new guide, both a quick one and a detailed one.

July 11, 2012
8:31 am
meatbawllz
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I feel like players who don't protect their belongings shouldn't be rewarded by getting lost stuff returned, rather, they should just protect their stuff. I know it's becoming an issue, and that's why we're considering chest locks in addition to residence, but the chest locks would cost shillings so they're not littering the map.

Meanwhile, don't be a dummy and res your chests if nothing else :)

Founder and owner of VeteranCraft. "He who says he can, and he who says he can't, are both usually right." -Confucious
July 11, 2012
8:40 am
Okarim
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Players could always, in 1.3, use Enderchests to get a small amount of items transfered to their own place. These will be personal after all.

July 11, 2012
1:51 pm
gunnerling
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only problem with enderchests is that you will need, need , need to remember where you place any, else anyone can access whatever you have in them later

We are all a little weird and life’s a little weird, and when we find someone whose weirdness is compatible with ours, we join up with them and fall in mutual weirdness and call it love Dr. Seuss
July 11, 2012
2:01 pm
LightWarriorK
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gunnerling said
only problem with enderchests is that you will need, need , need to remember where you place any, else anyone can access whatever you have in them later

 

I thought they changed it in a recent snapshot so that the chests are private to the player?  As in any Enderchest will only open on your inventory.  So it's impossible to steal from them.

*checks*...... Yep, look at the History for 12w24a: http://www.minecraftwiki.net/w.....nder_Chest

I forsee a LOT of Enderchests scattered around the world.  I will probably have one at my Workstation, one at my upcoming Outer Reaches farm, one in my Mansion, and one for each Res I eventually have around the world.  And of course, A "free to use" one for visitors.

"Awake, oh man, and be wise." -Thoth
July 11, 2012
2:03 pm
Okarim
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Yeah they changed them to person-bound, so the same chest connects to only your own enderstorage, not that of other uses of the chest.

July 11, 2012
2:10 pm
TSWG
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I can see large problems with this, on an eventual basis.  Wouldn't the landscape be littered with chests at some point?

ie: I'm digging through a dungeon/cave/chasm. Realize my inventory is full, plop down an Enderchest, fill it up, leave it knowing when i return to my res I can simply go ahead and retrieve my items... But now that Enderchest will forever sit in the dungeon... never to be retrieved, or remembered.

Second to that, what's to stop someone from destroying a chest you've put down, what happens to the items inside? do they splash the ground as per a regular chest?  ...

 

... maybe I could spend 10 minutes and watch some videos that may or may not cover these questions... my brain is made of dough today, brb. . . . if you need me, i'll be on youtube.

There are 3 steps one must take to profit in today's economy: 1.) Learn from lessons taught by others 2.) Don't give away everything you know.
July 11, 2012
2:15 pm
Okarim
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Enderchests link to a shared personal storage of a single chest. Destroying all the enderchests won't do a thing, simply build another and boom, access. Items inside won't drop or disappear.

 

Given how many caves there are, chances you'll run into a lot of these chests are very small, especially since usually you'd tear it down to get the 8 obsidian back.

July 11, 2012
2:20 pm
LightWarriorK
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According to the Wiki, the items won't erupt from an Enderchest if it's destroyed.  Even if all the chests are destroyed, they'll stay in "Enderspace" until a player places a new chest.

As for someone destroying the chest, unless they're using Silk Touch, it'll break into 8 Obsidian with the Eye of Ender lost.  So there's not really a benefit to someone stealing a chest.

And I'm sure a lot of people are wondering about "chest spam."  It helps that Eyes if Enders aren't exactly common.  But maybe there will be a mod to limit the number of Enderchests a player can place?  It won't clear out the old ones, but it might prevent the worst spam.

"Awake, oh man, and be wise." -Thoth
July 11, 2012
2:25 pm
Sibbit
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A simple solution is for players to residence there chest as stated by meat. If they can not residence a chest, why do people think they will be able to do anything else to protect it? I've seen the "i have no shillings to residence my stuff". It really is a excuse, seeing as you can vote,trade,sell, and work for shillings at any given time. So if you can not use residence to protect your items, why should the staff give players something else they will not use?

 

Take the brief 5 minutes and read and watch up on residence if you dont know how to use it.

 

These are your items, if you dont want them taken .... protect them. It really is a simple concept.

Just my 2 cents.

 

Sibbit

July 11, 2012
2:30 pm
LightWarriorK
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Sibbit, why ya gotta be so.....reasonable?Confused

It is true, it's pretty simple.  I typically have no sympathy for stuff stolen from chests.  In fact, I will go as far as to say that IF a player has somehow used every last shilling and still has a chest that needs protecting, I will give them the .1s needed to Res a block and protect it.  But only one.

"Everybody gets one." - Spiderman [Family Guy]

"Awake, oh man, and be wise." -Thoth
July 11, 2012
2:35 pm
Sibbit
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LightWarriorK said
Sibbit, why ya gotta be so.....reasonable?Confused

:p

July 11, 2012
2:49 pm
Okarim
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1 shilling will residence a 5x1x2 zone which can contain 4 doublechests. 8 will cover a 5x4x4 area with 16. They really should just kill a single monster for the money. =P

July 12, 2012
11:23 am
squi0201
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Sibbit said
 I've seen the "i have no shillings to residence my stuff". It really is a excuse, seeing as you can vote,trade,sell, and work for shillings at any given time. 

 

I'd also like to add that voting on all 4 sites gives a total of 200 shillings so there should be no excuse as to why they can't get enough shillings to res something with that much shillings.

July 12, 2012
11:41 am
meatbawllz
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squi0201 said

Sibbit said
 I've seen the "i have no shillings to residence my stuff". It really is a excuse, seeing as you can vote,trade,sell, and work for shillings at any given time. 

 

I'd also like to add that voting on all 4 sites gives a total of 200 shillings so there should be no excuse as to why they can't get enough shillings to res something with that much shillings.

Not to mention now you can vote on 6 sites, so actually you can make 300s. That's 9,000s per month if you vote every day.

Money isn't the issue it's just motivation and how bad they want to not be griefed. This is why we don't rollback or replace stolen items. If you have something to lose, you're more likely to protect it.

Founder and owner of VeteranCraft. "He who says he can, and he who says he can't, are both usually right." -Confucious
July 14, 2012
9:23 pm
mudwog
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meatbawllz said
I feel like players who don't protect their belongings shouldn't be rewarded by getting lost stuff returned, rather, they should just protect their stuff. I know it's becoming an issue, and that's why we're considering chest locks in addition to residence, but the chest locks would cost shillings so they're not littering the map.

Meanwhile, don't be a dummy and res your chests if nothing else :)

I strongly agree with Meat's position. Let those foolish enough not to secure their items suffer the consequences.

In a democratic system both parties expend a lot of effort in trying to prove that the other party is unfit to rule. Both succeed and are right.
July 15, 2012
9:16 am
frelling
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Yoda:

Thank you for recommending a current plugin and describing its potential benefits. We've actually used OpenInv in the past, albeit with some problems (primarily with the offline inventory view). But its a moot point. As several have said, its our players' responsibility to protect their items. Anyone that doesn't lockup belongings is equally responsible for the infraction and will not get items returned. This should be subtle enough to drive home the point - don't leave things unprotected.

But victims can be rest assured that it is not a complete loss. Banned players' inventories will be added to the Vetropolis Armory (unless it was duped) for use on future public projects.

Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
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