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Reduce the price of claim blocks.
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August 1, 2014
12:54 am
cjcogburn30
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Now I have been enjoying Grief Protection with its simplicity but it really is now overpriced.

 

The 1 shilling per block price was great, but I know I am not crazy and heard after a month that it would be 3 a block. I was prepared for that. But the price it really went to is 7 per block, which means a 100x100 area is 70,000 shillings, which on my Bishop status alone will take 5 months to finance. Also using the res system, using 7 shillings could buy you a 70 block tall column, which the average player will not have a house that tall. This makes it more expensive to protect property and only benefits more than res if the area you are covering is at least 70 tall. Let's make some adjustments on this if we can.

August 1, 2014
2:47 am
Okarim
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I've been thinking about this a bit recently, wondering if it's necessary. Honestly I don't think it is.

Let's assume a player plays a decent bit. Per week they net 10 hours of active play (exploring/mining/building, not counting idle chat-time), for 2.5 months. That's 10x10x100, 10.000 blocks, a 100x100 area.

In comparison, Capetown was 160x160 blocks. Dwarf City's surface was a bit more than 100x100. Avalon Castle was a bit more than 100x100 when you include the towers. All of Le Fay was ~300x200 in the far end and that housed dozens of places. A pair of active players would in half a year need to play 11.5 hours a week each to get that kind of claim.

 

As for space: Sure, an average player will not have a house that tall. But what about underground? Nothing stops them from building a tree farm, animal farm and crop farm underground. A large storage basement is also easily made, and with Elevators it's all easily accessable. If you play actively for 3 hours you can already have a 20x20 base. 8 hours puts you at 30x30, 24 at 50x50. For a house 20x20 is plenty, for a mansion 30x30, so space isn't really a problem for anything but big projects.

 

Meanwhile, we have shillings. If a player manages to vote 20x a month, they earn 9k shills. In half a year that's 54k. If they put that into blocks it's indeed only ~ a 90x90 area. It is also, however, half a portal ship, nearly 8 beacons, plenty of whatever other resource they may feel like buying, etc. And if they actively played only 4 hours per week they already would have a 100x100 claim available in that same time.

 

What is at play here is what value we give to shillings. Before, when we bought/sold we were mentally dealing in Residence blocks. Portal Ships were quite easily earnable and not everyone needed one, so they weren't the primary trading good. But now we get free claim blocks during playtime, and both GP and Portal Ships are up. Since we get claim blocks for free at a much easier rate, we're not really trading the equivalent of land anymore. Instead Portal Ships are the big commodity and the rare hard items are another highly valued commodity. So instead these shillings represent those: Portal Ships and Beacons. It's weird to make that transition, but once I made it I realized the GP price isn't a problem. If you want to add more than you have freely available, it will cost you.

Maybe in the future we will want to be able to transfer our free blocks or claims and do business in them, selling them for less than the 7s because player A doesn't need any and player B wants to buy them for stuff, but that's a completely different suggestion altogether and is best kept aside for the next few months. Only after a while will we really be able to tell if there is much desire and need for such a feature.

August 1, 2014
8:53 am
LightWarriorK
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I will say that, yes, it was a staff decision to up the amount to 7 instead of the announced 3.  This was due to our assessment on the player economies, many of which Okarim stated.  It can always change again (down OR up), but doing so will be based on real economic reasons, not simply because players want things cheaper.

It's important to remember that the prices aren't set to make things difficult for players, but to achieve a balance in gameplay. Rather than looking at the current "7 shillings per block" as a hardship, try looking at it as the norm, and the "1 shilling per block" as staff intended it: as a temporary gift to existing, returning, and new players for the Arda opening.

"Awake, oh man, and be wise." -Thoth
August 1, 2014
12:01 pm
Trip6s6i6x
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I think alot of people underestimate what's possible with the grief prevention plugin that wasn't possible with residence. Your claim goes from bedrock to maximum build height now - that's 255 blocks (realistically, more like 250 if you discount the first 5 blocks up from the void having unminable bedrock in it). You are totally unrestricted vertically, and by default, you're given enough claim blocks at the very beginning to be able to stake a 10x10 claim. That's 10x10 from sky to bedrock...

Sea level is around 60 height. Assuming an 8x8x3 open air block room (an area minus 1 block space for each wall and 1 block space for ceiling/floor between rooms), you could make 14 rooms from bedrock to sea level alone, with another 47 posslbe rooms you could add above that too if you like. Discounting the walls and floor/ceiling blocks, that's 3904 open blocks of space to put things in (chests, animal pens, farmland, etc), all before you have to spend any shillings at all on claim blocks. With the new elevator plugin, it'd also be quite trivial to move from room to room as well.

Sure, it's a 10x10 tower. Sure, it's gonna seem cramped (even with being able to build from sky to bedrock). Sure, it probably won't look pretty either. But it's a large amount of build space in total volume, especially to have access to straight from first logging in to the server, and you can store a massive amount of loot/crap in that area...

...everything beyond that is purely asthetics of building outward, and I'd expect that to be built slowly - over time in which you'd build up the claim blocks for the expansion anyway just through active play and spending the time on the server (Which is the point, right? We're ultimately just here to play). Thinking along those lines, using shillings to buy more claim blocks is really just more of an instant gratification thing, and instant gratification nearly always costs. Wink

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August 1, 2014
2:31 pm
LightWarriorK
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Trip6s6i6x said
 

I'd expect that to be built slowly - over time in which you'd build up the claim blocks for the expansion anyway just through active play and spending the time on the server (Which is the point, right? We're ultimately just here to play). Thinking along those lines, using shillings to buy more claim blocks is really just more of an instant gratification thing, and instant gratification nearly always costs. Wink

This is an excellent point, which bears repeating.  You accrue blocks as you play at a rate of 100 blocks per hour of "activity."  So in essence, if you are actively consuming your Claim with building, not counting taking time to mine or craft, you would have to build at a rate faster than a 10x10xHeight per hour to exhaust your available blocks.  Unless you're doing a group build, or are just doing a shell or extremely flat build, that sort of speed is highly unlikely.  The vast majority of the time, you'll be accruing blocks faster than you use them....unless you're Claiming empty space.

"Awake, oh man, and be wise." -Thoth
August 1, 2014
8:21 pm
cjcogburn30
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I actually forgot we earned 100 blocks per hour at the time I made this suggestion, so that does make a difference. But I probably will not be building to many underground rooms or farms mainly because of the build I'm going for, so I will be extending across area then depth or height. Now right now I have plenty of protected area but I blew through my savings to do it and that was at the 1 shilling price so now moving forward will be a long process. I have an island I need to protect. Thle free hourly blocks will help though.

 

Suggestion: Please never raise the price of claim blocks.

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