


4:44 pm
September 18, 2011

Like the title says...
This is my suggestion. But, why should the national bank do this?
Because, firstly, it would make me a rich man, of course.
But, secondly, because even more than gold or diamonds, I think, it would close an economic circle: Merchants who maintain the villages and care for its population can buy commodities like raw meat, paper, leather or wool from other players and trade it with the villagers for emeralds which they can then sell to the bank. On this way, even very new players on the server can gain their first money by shearing wild sheeps and selling the wool. And Vetropolis would get a valuable pseudo-abundant building or rather decorating material.
What could be a good price for emerald? Well, my shop sells it for 345 shillings per block which is almost 40 shillings per single emerald.
Thanks for having read this short article and considering its proposal.
4:47 pm

Viceroy

Senior Mod
June 1, 2012

10:36 pm
November 25, 2012

I was thinking about villagers today and how with the ability to cure zombie villagers alot of people are setting up their own villager farms. The thing is though maybe all these villagers in villages and now in peoples private villager farms might be contributing to some of the lag issues. I don't think they count towards the mob count but perhaps they do. I know at the big village near the east portal in seraphs realm I bog down. I propose the bank trade in emeralds but perhaps remove villagers from the server if that is even possible. With all the food people can grow the demand for food or the items some farms produce would be greatly diminished and might alleviate some issues that have been happening with to many sheep, cow, etc farms with to many animals. Emeralds would still be obtainable via mining or trading with the bank at spawn.
4:02 am
January 21, 2013

WallyBean said
The thing is though maybe all these villagers in villages and now in peoples private villager farms might be contributing to some of the lag issues.
I don't think villagers cause much more lag then say, sheep.
The problem with villages is - if you don't do it right, there is the possibility of a bug, which can cause exponential villager growth (which can really go out of hands very quickly).
To prevent that bug - make sure your villagers and the houses doors are on about the same level.
Best to fence them in.
11:03 am

Staff Alumni
May 27, 2012

11:41 am

Viceroy

Senior Mod
June 1, 2012

It's true, our setup on this server makes villagers pretty much worthless. Not only is player trading through JC Shops better than villager trading, but the villager trading has always been too pricey. I once saw 4 emeralds for 1 compass. Was he high?
The only other thought would be maybe there is a mod out there that would have a function for emerald blocks that we could make some good use of and would make them more marketable. I can't think of anything off the top of my head, but maybe something will come to me.
As for price, I agree with Mack. Being completely worthless, Emeralds are really only pricey because of their relative rarity. I wouldn't make them more valuable than gold blocks, in any case.
12:00 pm
January 21, 2013

well, since the patch that brought enchanted books, villagers can have pretty awesome stuff.
For example finding a villager selling silk touch I books for like 16 emeralds is pretty nice.
Also, buying diamond (and chain!) armor from them is probably a good use.
i wouldn't frown on villager trading, it's useful as it is.
P.S.
i'm buying emeralds, my shop is on the 2nd level in the merchant hall near spawn.
I'm not sure yet what a fair price for them is - obviously they are cheaper than diamonds, so for now i'm buying them at a low 5 shillings per emerald.
1:14 pm
January 21, 2013

Adituno said
meatbawllz said
it makes sense as a currency as it's a rare, limited item.i kind of have to disagree here - villager trading makes it easily available, some of the items they will give you emeralds for are abundant - like wheat, coal, paper, wool:
I forgot you could trade it the other way. I guess unless we could disable villager trading, we will have to put this idea aside.
11:55 am
September 18, 2011

And I have to disagree with Adituno!
Surely, you can gather emeralds by trading. Even that is the idea.
Wheat, wool etc. are abundant? True. However, consider that for one emerald you usually need 14 to 23 of such an "abundant" item which means that for one stack of it you'll only get 3 or 4 emeralds, for one single emerald block you've to pay up to three entire stacks of raw meat or whatever, for one stack of emerald blocks it is up until 180 stacks! And if you consider now which are the usuall prices for coal or wool (between 0.5 and 1.0 shillings each), you see that trading emeralds is a pretty expensive business. Moreover, it should be notable that you firstly have to find a villager that is ready to buy your stuff and if you have, that he won't trade this stuff infinitely: regularly (every 2 or 3 stacks), you have to "re-motivate" him by buying his stuff for emeralds as well.
So, conclusion: I understand the argument that emerald is almost useless so far. But I do not agree with the statement that it'd be "easily available".
5:52 pm
January 21, 2013

Pauli90, i know all that. it's not easy. What i'm pointing out is: in contrast to diamond, which is "rare" and a finite resource, emeralds by villager trading are a renewable resource, and if the bank would buy it for a fixed price, it would just lead to inflation of shillings. Yeah, coal and wool are useful, that's what keeps their price up. But paper is cheap - there is a shop selling it for 0.01 - and you can make a huge automated farm for it.
I myself am very reluctant to set a buying price for emerald in my shop. (and only willing to do so because i can set a max amount to buy)
sorry if i'm crushing a business idea here
@meatbawllz: please don't disable villager trading, it's useful and interesting as it is.
3:31 pm
September 18, 2011

Adituno said
sorry if i'm crushing a business idea here
No, it's ok. I understand your arguments. I still think, the main problem (for my suggestion) is that there's no real use for emeralds besides trading and decoration... at least: not yet. So, for my sake, we can close this discussion and simply let the national bank decide whether it wants to trade emeralds or not. Actually, the stock could be limited, too...
Just allow my one last point: Probably, if nobody buys emeralds, also nobody will see any need to produce some (and for that purchase wool, coal, raw meat, paper a.s.o. as well as maintain the infrastructure for trading). If nobody produces some, there's no supply of it for a reasonable price. Without supply, nobody will ever be able to use it in his/her projects, even if s/he wanted. However, maybe there will be an interest at some time...
But of course I see that the national bank is not for purchasing everything that its producer is unable to sell anywhere else due to its lacking need... exception: gold.
Thanks so far!
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