


10:56 am
March 28, 2013

...a brisk round of world trimming? Dynmap shows a large number of generated chunks outside the world border. I recommend a very low chunk checking frequency to avoid lag, using the following command:
/wb Vetronia trim 1000 208
Caveat: this command could potentially takes days to run.
11:49 pm
August 18, 2011

A simpler approach is to delete dynmap tiles for those few chunks. However, should we need to trim chunks we are well adept at working with region files directly as we do regularly rather than invoking a length WorldBorder trim function. But, thanks for trying to explain it just in case we didn't know how.
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