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In preparation for 1.6, may I suggest...
Topic Rating: +2 (2 votes) 
July 14, 2013
10:56 am
robplusplus
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...a brisk round of world trimming? Dynmap shows a large number of generated chunks outside the world border. I recommend a very low chunk checking frequency to avoid lag, using the following command:

 

/wb Vetronia trim 1000 208

 

Caveat: this command could potentially takes days to run.

July 16, 2013
11:49 pm
frelling
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A simpler approach is to delete dynmap tiles for those few chunks. However, should we need to trim chunks we are well adept at working with region files directly as we do regularly rather than invoking a length WorldBorder trim function. But, thanks for trying to explain it just in case we didn't know how.

Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
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