


4:25 pm

Viceroy

Senior Mod
June 1, 2012

This one is a bit of a reacher...but bear with me.
I was asking Tony last night about ways to make a compass (/jumpto, /thru, /descend) proof vault. It turns out not to be practical, not when we can't be lethal.
But it got me thinking about cases where compasses might ruin the experience of the game as intended. I already did this in part with /tptoggle and /restp false, making sure that non-staff visitors to Highmoor MUST take established transport. Why else would I build them? I sort of believe that perks are fine for enhancing gameplay, but are obnoxious when they destroy the gameplay.
Assuming it's possible, establishing a Compass Flag for Residences does a few things which might bear discussing:
- It levels the playing field, if the Res owner wants it that way.
- It makes Adventure Areas much more feasible
- It can keep jumpers out of areas the owner doesn't want reached (like the inside of a vault, or the top of a locked tower, etc)
Anyways, that's my "suggestion d'jour."
4:56 pm
August 18, 2011

That is indeed an interesting idea. If I recall correctly from my last foray into the bowel of WorldEdit's source code, all such commands - /ascend, /descend, /jumpto, etc. - use teleportation to achieve the end result. Conceptually, it would be straightforward to write a small plugin to define a custom Residence flag (e.g. noteleport ) that would monitor player teleport events and disallow such if the flag is set. Unfortunately, this would be an all-or-nothing approach, as it would also disable legitimate teleportations without having further clarifications to what plugin command or feature initiated the teleport. I do like the reasoning for having such an ability, which may warrant some further investigation.
I've thought that should have been a flag too. As well as a few others we thought of, like /god. That way for a PVP arena or some other event arena, you can enforce rules like no jumpto or no god mode. But I've always assumed such ability would have to come from a single plugin that replaced WE, Essentials & Residence. If it's possible, it's definitely something that needs to be on our wish list.
10:51 am

Viceroy

Senior Mod
June 1, 2012

Thanks guys!
I didn't even think about god mode, but yeah, for PvP and even "Adventure Areas," having real threats to players is important to their existence.
Of course, it's a slippery slope. The same arguments can be made for /heal and /sethome and /home in those cases. I'm sure there's a line that can be drawn somewhere.
I think my biggest concern right now is using these sorts of flags with /pset or /gset, which might lead to abuse.
9:28 pm
August 18, 2011

meatbawllz said
I've thought that should have been a flag too. As well as a few others we thought of, like /god. That way for a PVP arena or some other event arena, you can enforce rules like no jumpto or no god mode. But I've always assumed such ability would have to come from a single plugin that replaced WE, Essentials & Residence. If it's possible, it's definitely something that needs to be on our wish list.
Unfortunately, /god mode is a state and not an event (like teleportation). It would be a little trickery to deal with, but not impossible. Maybe I'll dream up a potential solution 2nite.
10:06 am

Viceroy

Senior Mod
June 1, 2012

I was thinking about this a little more, and would it be possible to add in a home flag as well? Specifically so that folks could not /sethome if the flag is false. I'm mostly thinking about Adventure areas for this, so that people aren't "saving" progress where they shouldn't.
But I remember back in Classic how people would make adventure maps and designate areas where it would be ok for people to set their spawn point. It was something the player would have to be honest about, but it made me think that in an Adventure Area, if the compass commands, god, heal, sethome, etc were globally set as false to force players into a pure Vanilla state for the adventure, then subzones could be added at points for them to sethome checkpoints and heal.
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