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2 Grief Prevention setting changes
Topic Rating: +1 (1 votes) 
August 28, 2014
7:31 am
Okarim
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I would like to suggest changed values for the following 2 GP values:

GriefPrevention.Rules.LeadUsage, change from AT inside claims to CT inside claims.
GriefPrevention.Rules.VillagerTrading, change from CT inside claims to AT inside claims.

Both of these suggestions are due to GriefPrevention.Rules.CreatureDamage, which requires CT inside claims.

CreatureDamage is a rule that prevents people from killing your animals and villagers, unless you give them container rights. So if you give them Access Trust, they can use your stone buttons and levers, but cannot access storage. This means you can give them access to your village without being able to take stuff. But right now they can still steal your animals, despite not being able to kill them. This seems contradictionary, so I'd suggest the Lead value is changed.

Meanwhile, it's impossible to let people trade with your villagers without them also being able to kill them. This gets in the way of freely accessable villages where you can let people trade with them without risking a griefing massacre. So it seems better to me that the Villager Trading value is moved 1 step down. Combined with the other suggestion it means you can let the general public trade with villagers without risking them stealing the livestock or killing everything in sight.

 

A minor sidenote: By default Access Trust isn't needed for pressure plates, wooden doors, wooden trapdoors, fence gates and wooden buttons, and I can confirm this is currently the case for at least most and likely all of them. So it's still possible to give people partial access to your places simply by using those locks that don't require rights to use, which would mean they still cannot trade with your villagers but can walk around fine. As such, changing trading to AT wouldn't be harmful if someone wants to show off their place while keeping the trading blocked. They can after all just use other access methods.

August 28, 2014
7:49 am
Emulated
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Sounds reasonable.

Anthony Hughes

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August 28, 2014
9:54 am
Frenchy
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On a somewhat similar context as this, would it be possible to make any named mob unable to be killed by others in your claim?

August 28, 2014
1:45 pm
Emulated
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Non hostile mobs should already be safe. If it's a hostile mob, players have the right to defend themselves. A solution would be to encase the mob in glass, so it cannot harm the player, and the player may not harm the mob.

Anthony Hughes

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