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Turtle Village + Marmaris portalships
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July 11, 2012
3:48 pm
Okarim
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I have finished construction on 2 small ships of the Capetown Fleet and would like to have them connected.

Origin ships have been residenced, access to them is blocked with -move for now. The destination locations are of now untouched and unresidenced, once connected I will residence the ships and start building near them.

 

    Marmaris
Origin spot: (-518, 84, 2857) ~ (-547, 60, 2846)
Destination: (-6064, 84, 1434) ~ (-6093, 60, 1423)

At Capetown, it's the light one of the two built scoutships. Teleport zone has been built into the ship.
Destination zone marked off with a cobble rectangle just above waterlevel. Coast is 3+ deep inside the entire zone, 4+ at any place where the hull, with a depth of 3, will go.

     Turtle Village
Origin spot: (-483, 84, 2857) ~ (-512, 60, 2846)
Destination: (-1586, 84, -3307) ~ (-1615, 60, -3318)

At Capetown, it's the dark one of the two built scoutships. Teleport zone has been built into the ship.
Destination zone marked off with a cobble rectangle just above waterlevel. Swamp deepened to 3 inside the zone and 4 where the hull, with a depth of 3, will go.

 

Ships have been paid for in advance.

July 14, 2012
9:18 pm
mudwog
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Frell:

Do you have this, or should I install the ports.

In a democratic system both parties expend a lot of effort in trying to prove that the other party is unfit to rule. Both succeed and are right.
July 15, 2012
1:03 pm
Okarim
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There's now people living at the place where I wanted to build Marmaris once the portalship was approved, so that one I have to cancel for now. Going to look for a new spot for Marmaris, where it's not near griefable players. I'll make a new post once I find a good location.

July 15, 2012
1:17 pm
Okarim
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After due consideration and with due respect I have decided that I had already marked where I wanted the portalship for Marmaris so they could have known there would be someone nearby. As such, I'm keeping the location afterall. Since they have yet to build anything, if this were to pose a problem for them it'd be easily solved, while they can also decide to become a part of the village, which comes with the benefits of a portalship and a protected yet accessable melonfarm.

Currently placing down a landclaim for Marmaris to prevent further confusion.

Edit: Said neighbours have been banned for xraying, so no griefable property anywhere close to Marmaris now. Yay!

 

So to reconfirm, both Marmaris and Turtle Village portalships are still good to go.

July 16, 2012
11:20 pm
frelling
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Okarim said

Marmaris
Origin spot: (-518, 84, 2857) ~ (-547, 60, 2846)
Destination: (-6064, 84, 1434) ~ (-6093, 60, 1423)

 

Turtle Village
Origin spot: (-483, 84, 2857) ~ (-512, 60, 2846)
Destination: (-1586, 84, -3307) ~ (-1615, 60, -3318)

 

Done.

Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. - D. Adams
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