[Mod: WorldEditCUI] Making selections for Residence easier | Off Topic | Forum


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[Mod: WorldEditCUI] Making selections for Residence easier
Topic Rating: +2 (2 votes) 
October 18, 2013
11:05 pm
Forum Posts: 112
Member Since:
April 5, 2013
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Emulated tracked down a very handy mod that will let us see selections, which make managing your residences easier.  Here's how I got it to work.

Quick note: I did this with the following versions of software, so you may need newer versions if you try this a long time from when I post:
Minecraft: 1.6.4
LiteLoader: 1.6.4-01
WorldEditCUI for Forge: 


1.  I already had Forge up and running.

2.  I closed completely out of Minecraft (the launcher and the game.)

3.  I downloaded and installed LiteLoader, and had it chain to Forge (this step may not be necessary if you have Forge.)

4.  I launched Minecraft to make sure that the LiteLoader profile was present in the dropdown, and closed back out.

5.  I downloaded WorldEditCUI for Forge and dropped the entire file (NOT unzipped) into the mods folder inside the .minecraft folder (which is there because Forge puts it there.)

5.  I launched Minecraft, made sure I was using the LiteLoader profile, logged into Veterancraft, and typed the following to activate the ability:
/we cui

6.  I made a quick start and end selection with a wooden sword, and it appeared outlined mostly in red (see the 'selected' attachment.)

7.  I then stared straight up and typed /res select expand 2, and saw my selection expand 2 blocks higher (see the 'select up' attachment.)



  • If you want to see the whole area of one of your residences, type:
    /res select residence [residence name] [area name]
  • You can get your whole residence using the area name "main" (no capitalization, no quotemarks)
  • Your residence name is case sensitive.  MyHome isn't the same as myhome.
  • when you're done selecting and want to clear away the outline, type:
I'm going to test to see if LiteLoader is actually needed when Forge is present, and I'll edit this post accordingly.
October 19, 2013
3:52 am

Staff Alumni
Forum Posts: 3206
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February 1, 2012
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Just as an aside, since Forge is required - you can skip right over LiteLoader.

I want to give a *massive* thank you to Summertree for pointing me towards Forge. I was trying to get this to work with ModLoader and my computer just wasn't having any of that.

I work with Residence often, both personally and helping other players - this is going to give me a wonderful advantage ensuring I'm not overpaying, only protecting what I want protected.

Anthony Hughes

October 19, 2013
5:46 am

Forum Posts: 155
Member Since:
November 3, 2012
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1.6.4 is the main reason I installed Forge myself, lol. Good find on the mod! I'll probably be adding it too. Laugh

Don't Panic -Douglas Adams
October 28, 2013
9:50 pm
Washington State
Forum Posts: 11
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August 10, 2013
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Just stumbled across this thread today. What a great mod if you do much with res and sub zones!


I am using a Mac so I had to figure out how to install this. I couldn't find any videos or instructions online so I am a little surprised I got it working. I know just enough about my mac and installing mods to screw everything up.


So here is what I did to get it working on my mac. 


I have Forge and Optifine previously installed and working correctly. I downloaded WorldEditCUI for Forge: (thanks for the link summertree). The mac automatically unzips the file and puts it into a folder. 


Inside the 'WorldEditCUI_1' folder there are 2 files and 1 folder. 



wecui (folder)


I rezipped the 'wecui' folder using "The Unarchiver" app (Thanks Mr_Macintosh!!)

Then I just dropped that .zip file into the mod folder located at /Users/(yourusername)/Library/Application Support/minecraft/mods


So far it seems to be working fine. I need to figure out all the commands for it yet and play with it more. If I have any issues I will update my post. Hope I helped some other Mac users. 

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