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Cape Town wall design
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July 4, 2014
7:41 pm
Okarim
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2014-07-05_03.54.10.pngImage EnlargerI based this design on Netherforts. It currently uses only 4 different types of sections from Nether Fortresses, namely Indoor Hallways, Indoor Hallway Intersections, Indoor Hallway Staircases and Patio Rooms. I kept their setup as much as possible, which results in windows looking at walls just like in the originals. The Patio required adjusting though, to fit its 9x9 well within the 5x5 design of Hallway sections, so it got merged with 2 adjacent Hallway sections. It also got adjusted to fit cannons.

2014-07-05_03.55.19.pngImage Enlarger

The idea of the sections is that this wall can easily stretch the coast, adjacent to the beach but never part of it, while easily making corners or raising and falling with the terrain.

2014-07-05_03.55.32.pngImage Enlarger

There's currently a 1-thick layer of air between the ground floor and the upper floor, I'll probably replace this with slabs for a 2-high space of air to walk through, while also putting redstone here for lamps (either floor or roof) of the torches. Roof probably works best, and inside the 5x5 hallway sections that should keep the entire floor at light level 8+, to keep the mobs out. Only staircases and patios would be a problem then.

It's of course still a work in progress in style. I haven't picked cannon length and style yet, for example.

 

2014-07-05_03.54.27.pngImage Enlarger

July 5, 2014
3:25 am
Okarim
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I realized I need to put half slabs on the roof, to prevent mob spawns. ^_^ So I need some advice: Should I put slabs straight on, put stairs on the edges and the slabs 1 higher, or replace the edge of the roof with stairs and slab the remaining roof?

July 5, 2014
8:38 am
Rangasp
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put stairs on the edges and the slabs 1 higher

 

i think that would work best

 

it looks sweet haha

July 5, 2014
9:26 am
Frenchy
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Way too much stone bricks. I suggest you use stone as a complimentary color (So that you aren't just using stone bricks)

July 5, 2014
10:57 am
NetherSpartan5
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Yeah, I agree with Rangasp. The bigger, the better. Other than that, I think it looks great!

If you need some free/paid labor, give me the call ;) . I dont have any plans when I hop on tonight.
John "NetherSpartan5" Raff

July 5, 2014
2:49 pm
LightWarriorK
Aelfheim, Arda
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It looks good, so far, but I'm not a huge fan of iron bars for windows.  It has too much of a "prison" look to it.  I would either not do windows on the lower level, or use something like nether brick fences.  And I agree with TFS, mixing up materials is good.

"Awake, oh man, and be wise." -Thoth
July 6, 2014
3:11 am
Okarim
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You kind of need windows on the lower level though, to be able to see any attackers that are nearby. (I probably should consider arrow holes, but eh, that requires too much of a break from the Netherfort design.) Netherbrick may work, I'll try it in the mockup to see how it looks but I fear it will look too fragile. It may still be an option for the upper level though, or perhaps using fence-gates for openable windows... I'll experiment with that a bit.

Maybe I should use the occasional adjusted Patio on the lower level, with fences to prevent attackers from getting in and arrow holes to defend the place from. Or I could have mini-stair rooms leading out from the wall at some places, the top of which can have both cannons and serve as archer-spot to defend the sides of the wall.

(Yes, this wall is a defensive one. ^_^ There's a reason it's barred up, has multiple levels and has cannons here and there. It's meant to be a lower defendable wall rather than these huge thick empty walls others tend to use.)

 

As for other materials, I don't know exactly where that'd be an option. See the problem is that having different blocks inbetween at places looks like it threatens the integral structure, that it's not as sturdy as it'd be when in 1 material. If Netherbrick fences don't look too bad I could go for those, or at least for the upper floor, but having another kind of material as part of the wall itself seems like it'd be a weak spot for attackers to hit.

July 6, 2014
7:29 am
Bonzai728
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I agree that the mono-material approach is not serving you well.  You need something to break up the scale of all of that stone brick.  

If it was an applied material to the outside of the structural stone brick wall, it wouldn't be a weak point at all, it would just be broken off in battle but the structural stone brick wall behind it would be in tact.  Just a thought.

August 8, 2014
4:31 pm
Rafnasty
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Frenchy said
Way too much stone bricks. I suggest you use stone as a complimentary color (So that you aren't just using stone bricks)

A little mossy stone brick I think would fix that problem.

August 9, 2014
9:45 pm
sts512
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Cracked stone brick and maybe some rubble built into the ground would give it a feeling of a battle worn fort.

#swoloyag
August 10, 2014
4:22 am
Okarim
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I don't want a worn-down look though. But with advice I received in-game, it already looks far less monotonic. No need to make it look like it can't do its job, and the proper look for a new city's wall.

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