Kingdom of Aelfheim Terraforming | Cities & Towns | Forum

A A A

Please consider registering
guest

sp_LogInOut Log In sp_Registration Register

Register | Lost password?
Advanced Search

— Forum Scope —




— Match —





— Forum Options —





Minimum search word length is 4 characters - maximum search word length is 84 characters

This topic is locked No permission to create posts
sp_Feed Topic RSS dirt
Kingdom of Aelfheim Terraforming
Topic Rating: +12 (12 votes) 
June 30, 2014
4:33 pm
LightWarriorK
Aelfheim, Arda
Moderator
Members


Viceroy


Senior Mod
Forum Posts: 2134
Member Since:
June 1, 2012
sp_UserOfflineSmall Offline

Hello!

Since I have gotten (and continue to get) questions about what they heck I'm doing with my very large claim, and just how I plan to follow up Highmoor with it, I thought I'd start the thread which will eventually be the showcase for the build outside of the eventual Lore Wiki page.

First, an explanation: Highmoor is great.  I spent nearly 2 years of Minecrafting on it, and it will always hold a special place in my heart.  However, hard as it may be to believe, I made a LOT of mistakes with Highmoor.  I also felt very hemmed in, style-wise, and restricted as to what it could be.  With the advent of Arda and the change to GP, I find myself (as many of us do) with an excess of protected land, ripe for a variety of builds.  I am intending to make full use of it.

My selection of the peninsula I'm on, http://maps.veterancraft.net/?.....0000000001, was based on several factors:

  • Lots of variety: Forests, Rivers, Lakes, Coast, Savanna, Hills, Mountains, etc.  I'm not restricted to the Beta 1.8 Extreme Hills like I was with Highmoor.
  • Good location, great access.  The build possibilities are near endless.
  • Great caves below.  In my surveying of the roads as seen in the Dynmap, I confirmed what I had started to see when I chose the peninsula: there are more caves than I'll ever be able to fully explore.

So without further ado, I give you the first Concept work for:

 

The Kingdom of Aelfheim

Aelfheim-Concept-4.pngImage Enlarger

Legend:

  • Grey with black borders: Castles and Walls
  • Light Grey Lines: District Borders
  • Black Lines: Major Roads

As you can see, I'm planning multiple castles, to allow for some nice variety of design.  Each Castle will have a different purpose.  Hammer will be the Armory, Ring will be the Vault, Spear will be excessively tall and guard the Bay, Ship will be my Naval Yard, Dragon will be my Sky Yard, and Cauldron will be the main Barracks and Training (read: PvP and horse events).  There are also some "square" castles yet un-named, but will be named after famous wolves, like Fenrir or Maugrim, set to guard the borders, gatehouses, and harbors, collectively called "The Wolves."

There will be four rings of walls, not counting the mini-walls that will separate the districts.  Castle, Town, and Central will be complete.  The OutWall will be partial and work with The Wolves and be sporadic in design, wherever they will function best.

Aside from features that normally make up medieval cities, I'm planning on having a number of "Unique Features" that will be woven into the fabric of Aelfheim.  I won't bore you with all of the ideas here, but I will mention what I am eventually planning for events in Aelfheim:

  • Formal "Arena" PvP
  • Wild "Hunger Games" PvP
  • Hedge Maze
  • Haunted House Maze
  • Manual Spleef Arena
  • Horse Track
  • Horse Course
  • Minecart/Horse Archery
  • Small Buildoff Arena
  • Boat Course

As far as Transportation, given my location, I will not be doing an airship to Exodus, but a sailing ship.  The Easterlies Harbor will eventually house this ship, and I will be opening up docks and skydocks for RENTALS for anyone who wishes to connect.  There will also be extensive Minecart Rail Networks that will help move you between districts.

For houses and shops, eventually players will be able to buy houses.  There will be more than enough so that it would be a one-time purchase, not a rental.  Players will not be allowed to build their own houses, as with GP we can't control vertical structures....and I'm too anal about what I'd want houses to look like anyways.  Shop stalls will be available in the Commercial Districts AND the City Districts, for those who would like them.  For those who buy a house with a shop stall, the price may be higher, but there would be no rent.  A non-refunded eviction from houses and shops will occur as needed if you ever go "inactive."

 

That's all for now!  If you can't already tell, I'm concepting Aelfheim to be free of the restrictions I found myself in with Highmoor, and to be a build which will last me until MineCraft is no more.  I hope you (those who care about such things) are excited as I am! Laugh Pictures will come soon!

sp_PlupAttachments Attachments
"Awake, oh man, and be wise." -Thoth
June 30, 2014
4:36 pm
MintYogi
Member
Members
Forum Posts: 9
Member Since:
March 2, 2013
sp_UserOfflineSmall Offline

Looks and sounds like it will be amazing!

June 30, 2014
4:50 pm
Okarim
Member
Members
Forum Posts: 591
Member Since:
August 31, 2011
sp_UserOfflineSmall Offline

I must say I always am impressed by the scale at which you make these detailed plans. :) Leaving the water aside you only have less than twice as much land claimed as I do, but your plans know so much more detail than I have myself. It makes me want to start setting up some plan of my own like yours, as a direction to my planned design. Mind you, I'll still stick to the motley evolution principle, but you make me want to put my ideas down to steer the process more. I can't wait to see what you make of this, and I hope I can take some of it into account when designing my own.

June 30, 2014
8:18 pm
SuperSheep23
US East Coast
Member

Ambassador

Members
Forum Posts: 109
Member Since:
May 17, 2013
sp_UserOfflineSmall Offline

Wow. This is seriously one of the most exciting plans I've ever seen. I noticed you had some mazes on there, good luck, they're a real pain Surprised

I'm very excited to see them once they're done!

Yay
July 1, 2014
10:13 am
Frenchy
Member

Viceroy

Members
Forum Posts: 183
Member Since:
June 23, 2013
sp_UserOfflineSmall Offline

Very nice, but... How do you plan to accomplish this in one lifetime? Or are you going to hire people to help you?

July 1, 2014
10:58 am
LightWarriorK
Aelfheim, Arda
Moderator
Members


Viceroy


Senior Mod
Forum Posts: 2134
Member Since:
June 1, 2012
sp_UserOfflineSmall Offline
6sp_Permalink sp_Print
+1

Thanks guys!

Okarim said
I must say I always am impressed by the scale at which you make these detailed plans. :) Leaving the water aside you only have less than twice as much land claimed as I do, but your plans know so much more detail than I have myself. It makes me want to start setting up some plan of my own like yours, as a direction to my planned design. Mind you, I'll still stick to the motley evolution principle, but you make me want to put my ideas down to steer the process more. I can't wait to see what you make of this, and I hope I can take some of it into account when designing my own.

MS Paint and Photoshop/Gimp/Paint.net are awesome tools.  I also have spreadsheets detailing process order (I'm on pre-terraforming tree clearing right now), features to include in all districts, like defense, transit, services, markets, graveyards, chapels, utilities, and greenspace, as well as unique specific features like the event areas, library, cathedral, bank, etc.

Having it all written down (and using Google Drive helps a TON with it being accessible from any computer or device) makes keeping it straight in my head all that much easier.  I highly recommend it.

SuperSheep23 said
Wow. This is seriously one of the most exciting plans I've ever seen. I noticed you had some mazes on there, good luck, they're a real pain Surprised

I'm very excited to see them once they're done!

When I do get to them, if I have any trouble I will be sure to let you know! :)

Frenchy said
Very nice, but... How do you plan to accomplish this in one lifetime? Or are you going to hire people to help you?

I have learned the hard way that I can't have any help.  I'm too anal about what I want done, even with simple things like clearing and filling.  And Tony can vouch that in no way, shape, or form is it smart for me to collaborate on building projects. Cool

But as I said above, I'm planning for this project to last me as long as Minecraft lasts.  If VC ever goes offline, I can hopefully get the chunks and finish it in Single Player and post it here for you all to enjoy.  I fully expect this project to be something of a "life's work," hence why I'm putting so much effort into it.

The one area in which help will be able to be given is in the form of materials.  I can build all day long, if I have the stuff to build with.  But needing my shillings for portal ships and to finish out my Claim (need 300 more on the North and East sides to make an even 2k x 2k....about 1 mil more shills), it'll be slow in coming for me to buy materials.  It'll depend on house payments and ship rentals.  Once I get the Core districts established (but not completed), I'm planning on doing the Easterlies Harbor, which will have houses, shops, and the ships, and a transit hub.  The idea is to establish Aelfheim as a destination which will turn enough of a profit so that I can concentrate on building rather than gathering.

The idea I have for the ships is that Aelfheim will provide the ships (sea or air, in both locations) of LWK quality (whatever that is worth), and the nearby link to Exodus.  The player getting the ship will provide the portal installation fee, and a small monthly rent (TBD).  I'm also toying with the idea of giving anyone with active ship portals a free house in Aelfheim of their choosing.  I don't know if all that is feasible, it's just the idea right now.

"Awake, oh man, and be wise." -Thoth
July 1, 2014
11:11 am
Frenchy
Member

Viceroy

Members
Forum Posts: 183
Member Since:
June 23, 2013
sp_UserOfflineSmall Offline

LightWarriorK said
Thanks guys!

Okarim said
I must say I always am impressed by the scale at which you make these detailed plans. :) Leaving the water aside you only have less than twice as much land claimed as I do, but your plans know so much more detail than I have myself. It makes me want to start setting up some plan of my own like yours, as a direction to my planned design. Mind you, I'll still stick to the motley evolution principle, but you make me want to put my ideas down to steer the process more. I can't wait to see what you make of this, and I hope I can take some of it into account when designing my own.

MS Paint and Photoshop/Gimp/Paint.net are awesome tools.  I also have spreadsheets detailing process order (I'm on pre-terraforming tree clearing right now), features to include in all districts, like defense, transit, services, markets, graveyards, chapels, utilities, and greenspace, as well as unique specific features like the event areas, library, cathedral, bank, etc.

Having it all written down (and using Google Drive helps a TON with it being accessible from any computer or device) makes keeping it straight in my head all that much easier.  I highly recommend it.

SuperSheep23 said
Wow. This is seriously one of the most exciting plans I've ever seen. I noticed you had some mazes on there, good luck, they're a real pain Surprised

I'm very excited to see them once they're done!

When I do get to them, if I have any trouble I will be sure to let you know! :)

Frenchy said
Very nice, but... How do you plan to accomplish this in one lifetime? Or are you going to hire people to help you?

I have learned the hard way that I can't have any help.  I'm too anal about what I want done, even with simple things like clearing and filling.  And Tony can vouch that in no way, shape, or form is it smart for me to collaborate on building projects. Cool

But as I said above, I'm planning for this project to last me as long as Minecraft lasts.  If VC ever goes offline, I can hopefully get the chunks and finish it in Single Player and post it here for you all to enjoy.  I fully expect this project to be something of a "life's work," hence why I'm putting so much effort into it.

The one area in which help will be able to be given is in the form of materials.  I can build all day long, if I have the stuff to build with.  But needing my shillings for portal ships and to finish out my Claim (need 300 more on the North and East sides to make an even 2k x 2k....about 1 mil more shills), it'll be slow in coming for me to buy materials.  It'll depend on house payments and ship rentals.  Once I get the Core districts established (but not completed), I'm planning on doing the Easterlies Harbor, which will have houses, shops, and the ships, and a transit hub.  The idea is to establish Aelfheim as a destination which will turn enough of a profit so that I can concentrate on building rather than gathering.

The idea I have for the ships is that Aelfheim will provide the ships (sea or air, in both locations) of LWK quality (whatever that is worth), and the nearby link to Exodus.  The player getting the ship will provide the portal installation fee, and a small monthly rent (TBD).  I'm also toying with the idea of giving anyone with active ship portals a free house in Aelfheim of their choosing.  I don't know if all that is feasible, it's just the idea right now.

If you need help with materials, I'd be glad to help. I happen to have the only other large reserve of red sand in VC (Other than the Tony himself) and I'm not planning to use it in my own build. If you happen to need that and other stuff, I'd be glad to assist you in the gathering of said resources. I'm willing to help you gather stuff because I know that you stick with your projects until the end, so I know it's a worthwhile investment.

July 1, 2014
12:26 pm
summertree
Texas
Member
Members
Forum Posts: 112
Member Since:
April 5, 2013
sp_UserOfflineSmall Offline

LightWarriorK said
The one area in which help will be able to be given is in the form of materials.  I can build all day long, if I have the stuff to build with.  But needing my shillings for portal ships and to finish out my Claim (need 300 more on the North and East sides to make an even 2k x 2k....about 1 mil more shills), it'll be slow in coming for me to buy materials.

Since you're planning for docks, maybe consider which materials donations, and how much of them, might earn a spot?  Most of us are using up shillings like crazy for our own claims, but might be able to pay the installation fee and/or rent with the materials you need instead.  

If that's something you'd consider, perhaps build a donation depot with chests for specific materials.  Not exactly sure how you'd confirm who put what in them when you're offline, but maybe the way theft confirmation works could do it.

July 1, 2014
2:30 pm
LightWarriorK
Aelfheim, Arda
Moderator
Members


Viceroy


Senior Mod
Forum Posts: 2134
Member Since:
June 1, 2012
sp_UserOfflineSmall Offline

Frenchy said If you need help with materials, I'd be glad to help. I happen to have the only other large reserve of red sand in VC (Other than the Tony himself) and I'm not planning to use it in my own build. If you happen to need that and other stuff, I'd be glad to assist you in the gathering of said resources. I'm willing to help you gather stuff because I know that you stick with your projects until the end, so I know it's a worthwhile investment.

I have never understood the obsession with red sand. Kiss I'm actually planning for most of my rural paths and outlying roads to be done with Podzol.  I saw a project on reddit that showed how nice it works that way: http://imgur.com/a/5o4K1#27

 

But thank you both, TFS and Summer.  I typically stay away from donations of that sort because I certainly cannot promise when to pay back, and the market with regard to materials can fluctuate.

My preference when it comes to that sort of thing is to set the shop to buy the materials, once I have a steady income, so there's a formal mechanism for giving shills for materials, rather than using a subjective barter system.  It's safety in accounting.

As for pure donations, I may definitely set something up, but it may be done without expectation of reciprocation, meaning they're true "donations."  We'll see.  I probably have months of work ahead of me before I get to ANYTHING I've put in this thread so far.

"Awake, oh man, and be wise." -Thoth
July 5, 2014
5:22 am
Okarim
Member
Members
Forum Posts: 591
Member Since:
August 31, 2011
sp_UserOfflineSmall Offline
10sp_Permalink sp_Print
0

Yikes. Never realized you had your map at a zoom level less than I usually have. Even now that I expanded my claim it's only roughly 1/4 the amount of land you have. :) That helps realizing the scale of your project: My entire claimed land area pretty much equals your Central region, which is 11 districts including the palace for you. ^___^

July 6, 2014
1:03 pm
SlocumFamily2
Member
Members


Knight
Forum Posts: 223
Member Since:
January 13, 2014
sp_UserOfflineSmall Offline
11sp_Permalink sp_Print
0

My jaw is so busy dropping.

It is going to be incredible.  And I am looking forward to watching the progress as much as the final result.

July 6, 2014
4:11 pm
NetherSpartan5
Drumdeldon, Arda
Member
Members
Forum Posts: 224
Member Since:
June 1, 2013
sp_UserOfflineSmall Offline
12sp_Permalink sp_Print
0

Aye. I agree with Maria, this is amazing! I'm very fond of the Nordic Mythology/Culture (judging from Aelfheim and the "Gate Wolves"), and I'm also fond of Medieval Kingdoms/Cities. A bundle I can't resist in Minecraft cities. I can't wait to not only see Aelfheim's in its final stages, but its Lore Wiki page as well. Just from looking at the plans for the first time, I can tell this will be one for the books!

John "NetherSpartan5" Raff

July 7, 2014
11:17 am
SlocumFamily2
Member
Members


Knight
Forum Posts: 223
Member Since:
January 13, 2014
sp_UserOfflineSmall Offline
13sp_Permalink sp_Print
0

If you have a minute, take a look at Palmanova.

If you want any materials from there, let me know and I will collect it for you.

July 23, 2014
9:25 am
LightWarriorK
Aelfheim, Arda
Moderator
Members


Viceroy


Senior Mod
Forum Posts: 2134
Member Since:
June 1, 2012
sp_UserOfflineSmall Offline
14sp_Permalink sp_Print
+1

Thanks everyone! Laugh  I appreciate the support.  I will be very open with requests IF I ever need to make them, but as I said above, I'm way too picky about how things are done.  It's a curse which means this project will take a LONG time to do, but I'm really not in any hurry.

I figured I should make a quick update, as right now Aelfheim looks really ugly.

I'm neck-deep in terraforming.  In particular, I'm raising the Bluff which comprises the central core of the Kingdom.

Aelfheim-Concept-U2.pngImage Enlarger

What you're looking at is the plan for the Bluff, located here.  On the Dynmap you can see the cuttings, fillings, and road markers I've done so far.  Hideous, isn't it? :P But as you can see, there is a plan.  I'm following the terrain as best as I can, to make this area seem like a natural occurrence.  Whether I'm successful or not....time will tell.

So what are you looking at?  The brown borders are essentially where the Bluff will be, with the river running through the center.  The river will mostly be open to the sky, though there may be natural arches and overhangs.

On top of the Bluff (as planned in the o.p.) will be the Castle/Palace, Aelheim Proper, Yggdrasil, Verrena, Hightowne, Festival Market, Ring Castle, and Ardale districts.

The brown shaded areas are those which are either 1) already at the height I want them, 2) to be raised up to their useful height via filling, or 3) to be slopes. No plans yet to have caves or caverns there.

What you see in red are the currently planned caves and caverns.  I may do more as the terrain permits.  The four underground districts are Greatdeeps, Lamplight, Nightmarket, and Underhill.  All will be very distinct, and I'm excited for all of them.

Silence is the "Ruined Quarter," and will neither be on the bluff or under it.  I've concepted it as a poor, old village that has been destroyed by progress.  Namely, the black circle there.  That is to be an artificial "plate" which will cover that little valley and serve as an extension for the high-wealth city of Verrena above.  Yes, very much a Final Fantasy VII Midgar vs. Slums relationship.

Once the terraforming is done, I'll be able to start settling the Kingdom.  Of course, given the time frame for working on this project, I don't want it to be ugly while it waits for me, so the Bluff will be reforested to its "pre-LWK" condition once everything else is done.

Anyways, given my "ugo-fication" of the area so far, I thought this information would be useful to those who may be interested. Smile

sp_PlupAttachments Attachments
"Awake, oh man, and be wise." -Thoth
July 23, 2014
10:06 am
Trip6s6i6x
Member
Members


Knight
Forum Posts: 153
Member Since:
November 3, 2012
sp_UserOfflineSmall Offline
15sp_Permalink sp_Print
0

The foundation of any large project is... well... the foundation, lol -- absolutely one of the most important parts to take your time on and get right, so it's expected you'll be working on this part for awhile. In fact, if the terraforming takes you any less than months of real time by itself, I'd be surprised. Man, talk about thinking in the extreme long term.. this is epic level planning that is going to take a long, long time to complete... like, years...

...like if meatbawllz ever decides to retire the server, I'm fully expecting you to take it over at that time instead so you can finish your project... Kiss

The plans look awesome so far. Laugh

Don't Panic -Douglas Adams
August 6, 2014
6:49 pm
LightWarriorK
Aelfheim, Arda
Moderator
Members


Viceroy


Senior Mod
Forum Posts: 2134
Member Since:
June 1, 2012
sp_UserOfflineSmall Offline

Mini update!

Ok, so here's what happens when I do what I posted above:

o4ZGrO6.jpgImage Enlarger

And here's where that falls in my "Aelfheim Bluff Terraforming Project"

  1. Gravel Line Bluff Identification
  2. Harvest Bluff Area Trees
  3. Mark Under-roads/Districts
  4. Identify Inner Fill Areas
  5. Carve out Inner Area Edges and Tunnels
  6. Carve/Fill Central River/Lake
  7. Refine River/Lake Edge
  8. Clear Inner Areas of Dirt

And now, here's what's left to do...

  1. Mark/Begin Deeper Cavern Cuts (Greatdeeps, Yggdrasil, accents)
  2. Remove guides for Bluff Roads
  3. Mark Fill Area Edges with Cobble
  4. Fill areas with Cobble to Desired Heights
  5. Line Inner Areas and Ceilings with Smooth Stone
  6. Layer Cobble, thickness of 10 Height, on top of Ceilings
  7. Cover All with Dirt/Grass, 3 Height
  8. Replant Oak/Birch trees

4, 5, 6, 7, and 8 will take a considerable amount of time and extreme care to get looking natural.  So....maybe I'll be able to start building something in a year or two. ;)

sp_PlupAttachments Attachments
"Awake, oh man, and be wise." -Thoth
August 7, 2014
10:05 pm
sts512
Member
Members
Forum Posts: 109
Member Since:
February 4, 2013
sp_UserOfflineSmall Offline
17sp_Permalink sp_Print
0

I'd like to see this completed before I go off to college. I start 10th grade tomorrow. You've got 3 years Laugh Good luck and keep up the good work!

#swoloyag
August 8, 2014
10:17 am
LightWarriorK
Aelfheim, Arda
Moderator
Members


Viceroy


Senior Mod
Forum Posts: 2134
Member Since:
June 1, 2012
sp_UserOfflineSmall Offline
18sp_Permalink sp_Print
0

Three years....may, possibly, be enough. Thanks! :)

"Awake, oh man, and be wise." -Thoth
August 11, 2014
12:39 pm
LightWarriorK
Aelfheim, Arda
Moderator
Members


Viceroy


Senior Mod
Forum Posts: 2134
Member Since:
June 1, 2012
sp_UserOfflineSmall Offline
19sp_Permalink sp_Print
+1

I feel the need to keep posting as I make progress.  Mostly because, well....this project is currently BUTT UGLY, as seen on the Dynmap.  And although I have a good track record for making things look nice, I still want this thread as a record of my progress.

However, I don't want this project to be confused with the real Aelfheim project that will come afterwards, so I've re-titled this thread, and it will be closed for archives when complete.

For now though, you can see the walls I'm raising.  those are height walls for the raising of the bluff.  The longer, edge walls will be between 80 and 100 y.  The pillars (which will eventually be interior columns) between 80 and 130.

I did this little MS Paint thing to show the process I'm using:

Terraforming-Process.pngImage Enlarger

It's a simple example, but as you can see, I'm essentially on step #3 of 7, and the rest of the steps will involve *shudders* massive filling and detailed land contouring.

So, why do it this way?  For that, I will turn to Get Fuzzy: 

Image Enlarger

The last row of frames, specifically.  By breaking down this project into extremely small and simple steps, I maintain my tranquility and joy of Minecrafting.  When I try to look at the overall picture at this point....I kind of have a mini panic attack at the size and scope of this.

Anyways, I press on!  More details as they warrant!

sp_PlupAttachments Attachments
"Awake, oh man, and be wise." -Thoth
August 16, 2014
12:08 pm
LightWarriorK
Aelfheim, Arda
Moderator
Members


Viceroy


Senior Mod
Forum Posts: 2134
Member Since:
June 1, 2012
sp_UserOfflineSmall Offline

Mini-update!

The third step in the above graphic is done, the vertical height marker walls and pillars.

Terraform4.pngImage Enlarger

It's many more pillars than I was intending, but I want to prevent as much un-rendered distance points as possible.  It disturbs the effect of being in caverns if you can see the sky past the rendering. So the pillars are there to shorten the distances.

Next up, according to the graphic, is the primary filling.  Here's where I'll burn through my cobble like mad.  It took like 100k just to do what I did above. Kiss

 

EDIT:  Progress until next update post:

Pillars filled: 29 of 29  COMPLETE!

Terraform5.pngImage Enlarger

Edges filled:

  • Phase 1: Backfilling - Complete!
Image Enlarger
  • Phase 2: Sloping - Begun!  About 25% complete.....this one is going to take a LONG time.
sp_PlupAttachments Attachments
"Awake, oh man, and be wise." -Thoth
This topic is locked No permission to create posts
Forum Timezone: America/New_York

Most Users Ever Online: 117

Currently Online:
15 Guest(s)

Currently Browsing this Page:
1 Guest(s)

Top Posters:

Emulated: 3206

ryanpitts: 1300

Dalferes: 746

Pherian: 660

Okarim: 591

Member Stats:

Guest Posters: 10

Members: 2335

Moderators: 3

Admins: 2

Forum Stats:

Groups: 8

Forums: 45

Topics: 6224

Posts: 27345

Newest Members: guyfx3, karinex, kelleyua11, nelsonss1, francesvb69, dzlar, Ruwlen, Al1funNUT, rosalindux69, teduy3, Migelen, salvadorpq3, kristiegy11, MarinaBaift, FilipUnets, lynnecx69, claytonnz16, qwtuchphyo, genevieveng18, nitagb1

Moderators: terrorisly: 424, mudwog: 127, LightWarriorK: 2134

Administrators: meatbawllz: 2475, frelling: 3253