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Germanic Region of Thuringia
Topic Rating: +5 (5 votes) 
July 1, 2014
8:26 pm
Drumdeldon, Arda
Forum Posts: 224
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June 1, 2013
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Hello folks!

Most of you know that Sgt_Hurls and I are working together on the same, yet different project. This thread was created to show what we've been doing together. What will be in this thread? Well, mainly fictional stories me and Sgt come up with (too large for Lore Wiki), and events happening in the region. 


I will first reveal the kingdoms Sgt_Hurls and I have been working on:

Kingdom of New Innsbruck:

Leader: Sgt_Hurls

Captiol: Bremerhaven

Theme: Germanic/Bavarian


Kingdom of Vivol:

Leader: NetherSpartan5

Capitol: Havenshurg

Theme: Germanic/Medieval/Nordic (In some regions)


Too little has been done in either town to reveal their true threads at the time. However, I would like to address that the region (The Coastal area which Bremerhaven is located, to the area just East f the plains), is established as the Germanic Region of Thuringia. Or just Thuringia.


Current map of borders and such:


Sgt_Hurls, you may fill in whatever you see needs to be added. More to come!

John "NetherSpartan5" Raffy

July 2, 2014
4:44 pm
Drumdeldon, Arda
Forum Posts: 224
Member Since:
June 1, 2013
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Alright folks, this is one of my last posts for a while. I will be setting sail on the S.S. Mithundril for Ireland later tonight! Meanwhile, my brother told me to type up his town before I go (which resides just North of Vivol, and isn't much at the moment):


Leader: lbraff

Capitol: Malforth (City, not a Kingdom)

Theme: Steampunk


Relatively little is known about Malforth, all I know is he has created a chest there, and is currently working between Vivol and his Village. 


John "NetherSpartan5" Raffy

July 9, 2014
8:48 pm
Drumdeldon, Arda
Forum Posts: 224
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June 1, 2013
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Update #1: The Beginnings of the Kingdoms


New Innsbruck


2014-07-09_22.40.24.pngImage Enlarger



2014-07-09_22.40.52.pngImage Enlarger

July 10, 2014
7:57 am
Aelfheim, Arda


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Looks great!  It's a good start, and quick! I'm quite jealous.

Can't wait to see how it progresses! :)

"Awake, oh man, and be wise." -Thoth
July 10, 2014
12:25 pm
Drumdeldon, Arda
Forum Posts: 224
Member Since:
June 1, 2013
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Thanks, LightWarriorK! Sgt and I have been chipping away at our towns for a while. I'm working on my roads and castles, while Sgt_Hurls constructs the buildings in his town. Later tonight I will type up the official thread for Vivol, as this is for Lore, Videos, and adventures. 


I can't spoil too much before tonight's big post :) !

John "NetherSpartan5" Raff

July 25, 2014
1:11 pm
Central Illinois (Not Chicago!!)
Forum Posts: 49
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June 19, 2013
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Update #2: Construction Continues

Hello all, time for another update on Thuringia! The past two weeks have mostly been devoted to construction in both Bremerhaven and Haggoth; both towns have seen several new structures go up. Bremerhaven has welcomed several new businesses in it's industrial district to support the developing harbor, while the citizens of Haggoth have been laboring over a set of city defenses against to ward off a virulent strain of the Mountain Zombie Horde.

Trade has also begun to develop in the region- Goods have been traveling between Haggoth and New Glacia as the Arda community shopping district develops, which has helped to bring a few shills into the developing region. Sgt_Hurls and xXMachineGunXx have also been using Haggoth as a transit point for importing quartz to- and enchanted books out of- Bremerhaven.  

Travel through the region has also become slightly simpler, albeit still dangerous! The Grinder Road that links Bremerhaven and Haggoth has been completed, and can be found on the dynmap winding through and over the mountains between the two cities. While a few aesthetics of the road still need to be touched up, the road foundation is solid and ready for use! Laugh The first picture below gives warning of the dangers of the road; Cold mountain temperatures and wandering groups of the Mountain Zombie Horde threaten anyone who dares traverse the road at night!


Grinder-Road-1.pngImage Enlarger


So dangerous is the Mountain Zombie Horde, that the citizens of Haggoth are working on a large wall and set of city defenses to help keep them out! Below is a picture of the western section of the defenses, complete with a new crest for Haggoth! It has been decided that red and white will be the official colors for the region.


Haggoth-Gate-Tower-1.pngImage Enlarger


Meanwhile in Bremerhaven, construction has commenced on a large parliament building to help unite the citizens of Thuringia and enable dialogue between the different kingdoms that compose the region. The construction is currently focused on creating the building frame and developing the interior layout. The picture below shows what will become the main congressional chamber. There will be other debate chambers, as well as staff offices, hallways, and a public viewing balcony (the black and white checker design in the top right of the photo). I know the wood design looks pretty basic, but this is just to figure out the floor plan. Final looks will be spruced up a bit Wink. If you have any interior design ideas, let me know in-game or via PM. Enjoy!

Thuringian-Parliament-Construction-1.pngImage Enlarger

Signed, ~Sgt_Hurls~
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