


8:26 pm
June 1, 2013

Hello folks!
Most of you know that Sgt_Hurls and I are working together on the same, yet different project. This thread was created to show what we've been doing together. What will be in this thread? Well, mainly fictional stories me and Sgt come up with (too large for Lore Wiki), and events happening in the region.
I will first reveal the kingdoms Sgt_Hurls and I have been working on:
Kingdom of New Innsbruck:
Leader: Sgt_Hurls
Captiol: Bremerhaven
Theme: Germanic/Bavarian
Kingdom of Vivol:
Leader: NetherSpartan5
Capitol: Havenshurg
Theme: Germanic/Medieval/Nordic (In some regions)
Too little has been done in either town to reveal their true threads at the time. However, I would like to address that the region (The Coastal area which Bremerhaven is located, to the area just East f the plains), is established as the Germanic Region of Thuringia. Or just Thuringia.
Current map of borders and such: http://imgur.com/a/kpZGo#3
Sgt_Hurls, you may fill in whatever you see needs to be added. More to come!
John "NetherSpartan5" Raffy
4:44 pm
June 1, 2013

Alright folks, this is one of my last posts for a while. I will be setting sail on the S.S. Mithundril for Ireland later tonight! Meanwhile, my brother told me to type up his town before I go (which resides just North of Vivol, and isn't much at the moment):
Malforth
Leader: lbraff
Capitol: Malforth (City, not a Kingdom)
Theme: Steampunk
Relatively little is known about Malforth, all I know is he has created a chest there, and is currently working between Vivol and his Village.
John "NetherSpartan5" Raffy
8:48 pm
June 1, 2013

7:57 am

Viceroy

Senior Mod
June 1, 2012

12:25 pm
June 1, 2013

Thanks, LightWarriorK! Sgt and I have been chipping away at our towns for a while. I'm working on my roads and castles, while Sgt_Hurls constructs the buildings in his town. Later tonight I will type up the official thread for Vivol, as this is for Lore, Videos, and adventures.
I can't spoil too much before tonight's big post !
John "NetherSpartan5" Raff
1:11 pm
June 19, 2013

Update #2: Construction Continues
Hello all, time for another update on Thuringia! The past two weeks have mostly been devoted to construction in both Bremerhaven and Haggoth; both towns have seen several new structures go up. Bremerhaven has welcomed several new businesses in it's industrial district to support the developing harbor, while the citizens of Haggoth have been laboring over a set of city defenses against to ward off a virulent strain of the Mountain Zombie Horde.
Trade has also begun to develop in the region- Goods have been traveling between Haggoth and New Glacia as the Arda community shopping district develops, which has helped to bring a few shills into the developing region. Sgt_Hurls and xXMachineGunXx have also been using Haggoth as a transit point for importing quartz to- and enchanted books out of- Bremerhaven.
Travel through the region has also become slightly simpler, albeit still dangerous! The Grinder Road that links Bremerhaven and Haggoth has been completed, and can be found on the dynmap winding through and over the mountains between the two cities. While a few aesthetics of the road still need to be touched up, the road foundation is solid and ready for use! The first picture below gives warning of the dangers of the road; Cold mountain temperatures and wandering groups of the Mountain Zombie Horde threaten anyone who dares traverse the road at night!
So dangerous is the Mountain Zombie Horde, that the citizens of Haggoth are working on a large wall and set of city defenses to help keep them out! Below is a picture of the western section of the defenses, complete with a new crest for Haggoth! It has been decided that red and white will be the official colors for the region.
Meanwhile in Bremerhaven, construction has commenced on a large parliament building to help unite the citizens of Thuringia and enable dialogue between the different kingdoms that compose the region. The construction is currently focused on creating the building frame and developing the interior layout. The picture below shows what will become the main congressional chamber. There will be other debate chambers, as well as staff offices, hallways, and a public viewing balcony (the black and white checker design in the top right of the photo). I know the wood design looks pretty basic, but this is just to figure out the floor plan. Final looks will be spruced up a bit . If you have any interior design ideas, let me know in-game or via PM. Enjoy!
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