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Council
Topic Rating: +1 (1 votes) 
April 27, 2012
8:25 pm
gunnerling
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k Emu, Oka and I were talking about this and thought it would be a cool idea to have a sort of council for City owners
it would be sort of like a UN for vetronia
it would be at a nutral location where noone would have for claim to it than anyone else
and there would be a set of guidlines that non_council cities would not need to follow

We are all a little weird and life’s a little weird, and when we find someone whose weirdness is compatible with ours, we join up with them and fall in mutual weirdness and call it love Dr. Seuss
April 27, 2012
8:41 pm
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Yes. I know realistically there is not a whole lot of need for any kind of governing body outside of the server Admin, but something like this can really go the distance bringing people together. We each are so caught up in our own little projects, that we do not usually take the time to step back and explore the world around us.

In my eye, the Council would not be there for a whole lot (if any) in an administration capacity - they would be there to help support the towns of its members. The Council could organize a general workforce, cutting costs and increasing efficiency for each city member.

My suggested requirements for being admitted into the Council would be that each City has the following:

- Capitol Building (City Hall)
- Embassy
- Access to the spawn via either Portal or Rail
- Residential section

In addition, it is my belief that for an area to be considered a town, city, or City State, it must be protected via residenced and of a certain size.

Anthony Hughes

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April 27, 2012
8:53 pm
Okarim
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We put a temporary residence claim on a potential Council HQ spot in the far north. Ideally, though, you'd have a Council place that's not owned by one of the players but by an independent faction (meatbawllz, perhaps), with all Council members as admins.

As for size, a 500k size requirement would be nice. It's one thing to be a small place which qualifies for an Embassy. To be a part of the Council is a completely different thing altogether, one that requires a much larger settlement. To compare, Vetra is past 1.2m, Capetown is >1m if you include the port, Palmanova plans to be >1m, Bilgewater and Bonavista are both >700k.

April 27, 2012
8:57 pm
gunnerling
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i think an importaint part should be that a council city would have to have at least five residances in any part of their town. this would both ensure that the city has a good foot in the world and isnt going to leave soon and that they have people for who they would represent the intrests of.

and maybe a market distict too to show that it has acces to an economy foothold as well as a governmental and transport

We are all a little weird and life’s a little weird, and when we find someone whose weirdness is compatible with ours, we join up with them and fall in mutual weirdness and call it love Dr. Seuss
April 27, 2012
9:01 pm
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I want to add that while requirements are important so that everyone admitted feels special (:P), perhaps we should discuss what the benefits of being a part of the Council would be. It would be interesting to have a Council run workforce that could be contracted out to members for a nominal fee. The Council would be tasked with monitoring these workers to ensure they do their job, and in turn, the workers would receive payment from the Council as well as (perhaps) lodging in one of the members’ towns.

Anthony Hughes

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April 27, 2012
9:21 pm
Okarim
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There are three important currencies in VeteranCraft. Shillings, Land, Labor. Organizing the Guild with the Council would be a good way to get it popular and organized. :)

Another point would be public transit. Council members could work together to connect places with railroads, build canals for portalships (like the Panama Canal in the SW), have transit nodes, etc. With membership fees, such projects could be paid for.

April 29, 2012
1:37 pm
ryanpitts
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Hydriquin will need to join. :)

EDIT: For future large cities, people won't be able to get embassies, since there are limited spaces. Also, I feel like there should be no "leaders" of the council, but all city owners that are in it would have an equal part in it.

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April 29, 2012
7:41 pm
Okarim
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The embassy-part is incorrect, there is space for more embassies at Vetropolis. And equality is important. :)

April 29, 2012
8:36 pm
gunnerling
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i agree that there should be equality but i also agree that there needs to be a "higher ring" of members that serve a rule holders or at least one person who is in charge of ensuring that every plan is by the rules. sort of like Tali's aunt if any of you have played Mass Effect 2

We are all a little weird and life’s a little weird, and when we find someone whose weirdness is compatible with ours, we join up with them and fall in mutual weirdness and call it love Dr. Seuss
April 29, 2012
8:42 pm
ryanpitts
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Quote from gunnelring on April 29, 2012, 20:36
i agree that there should be equality but i also agree that there needs to be a "higher ring" of members that serve a rule holders or at least one person who is in charge of ensuring that every plan is by the rules. sort of like Tali's aunt if any of you have played Mass Effect 2

I don't know, that can very easily lead to inequality. I'm not saying that it WOULD, but it definitely could. I've just always thought of a council as a sort of everyone is completely equal thing. Basically, it may seem like a good idea, but the safer way is to just start it with no true "leaders" (in my opinion). And to Okarim: that's also assuming that Meat will decide to add in new spaces for more embassies in the future.

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April 30, 2012
4:42 am
Okarim
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He said he would if needed, though. :) And there's enough space in that area.

The Council could always appoint someone to function as rules lawyer, perhaps?
Edit: But as far as members are concerned, if a second set of members is added, I think it shouldn't be a higher ring but instead a lower one, people that go for different requirements. For example, a place like Dustlandia has no residents but its area and creator could qualify for a secondary membership and supply input for possible plans for the Council to execute.
Such a second set would probably need the Council members to agree on it and possibly exist of temporary seats.

April 30, 2012
7:55 am
ryanpitts
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Quote from Okarim on April 30, 2012, 04:42
He said he would if needed, though. :) And there's enough space in that area.

The Council could always appoint someone to function as rules lawyer, perhaps?
Edit: But as far as members are concerned, if a second set of members is added, I think it shouldn't be a higher ring but instead a lower one, people that go for different requirements. For example, a place like Dustlandia has no residents but its area and creator could qualify for a secondary membership and supply input for possible plans for the Council to execute.
Such a second set would probably need the Council members to agree on it and possibly exist of temporary seats.

Ah, thanks for bringing that info on embassies to my attention. :)

About the other part, i really like that second idea. One ring would be the actual large cities ring and a lower one would be the owners of other huge things like Dustlandia.

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May 1, 2012
12:41 pm
meatbawllz
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It sounds like kind of a city union of sorts, that has some aspects of authority only among members who joined at their own option. In other words, if a town didn't want to follow some protocol, they don't have to be a member, so it's not a 'forced' authority.

Kinda like a homeowners association.

I would say you guys are more than welcome to start something like this, but I'd be interested in how it would function. If you'd like a plot in Vetropolis for a neutral HQ we can certainly arrange that. And as long as any of VC laws aren't contradicted, and the formation of the group is unified, I think its a good idea and you have my blessing.

I would recommend that just like the UN, each city gets a vote on whatever issues you guys enforce within the council (ie. this week we're all gonna work on this project). If you do have a chairperson or 'leader', maybe members can elect the leader, and make limited terms (for example 1 month). So after a month you'd have to re-elect a chairperson. Anyways, if you guys do this, the founding members should be in unity for it to serve it's intended purpose.

Founder and owner of VeteranCraft. "He who says he can, and he who says he can't, are both usually right." -Confucious
May 1, 2012
12:48 pm
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Thank you for offering a location, but I think we might have one picked out already. Still, before any groundbreaking we should really ensure we've a purpose and solid internal structure. I like the elected "speaker" idea, where they would serve for a limited term before going up for reelection. I'm at work and tapping away a reply is agonizing. More when I get home.

Anthony Hughes

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May 1, 2012
2:28 pm
gunnerling
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i think ,as well as the worker idea, that there should be some economic boost to being in the council. maybe shops in the cities that are council only or discount prices from cetain player's shop.
and also we should actually get the requirements down so people can start planning what they need to add(or build in my cas =P) in their city for acceptance

We are all a little weird and life’s a little weird, and when we find someone whose weirdness is compatible with ours, we join up with them and fall in mutual weirdness and call it love Dr. Seuss
May 11, 2012
7:36 am
Okarim
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Since on sunday I'm leaving for a week, and keep forgetting to post this, I figured I'd better do this now. This is basically a list of ideas on the different parts of the Council.

Requirements Primary Membership

  • Capitol Building / City Hall / Comparable building
  • Embassy at Vetropolis
  • Public connection to Vetropolis (railway/portalship)
  • Residential section partially available by /res market
  • 500.000 blocks residenced
  • 5+ non-owner residents*
  • 7+ residents*
  • Must pay for portalship** to Council Island
  • Core City must be at least 1 month old (future expansions allowed)

*: The second version benefits people who build a city together. Since building a city alone is already a tougher job, it'd be more fair to only go for non-owner residents. On the other hand, a group of friends might want to become a member of the Council. However, if they do not have X non-owner citizens, then they might not actually be Council material. A tough call, I myself would prefer a non-owner citizen requirement.
**: Either portalship to a Council Harbour, or an airship to Council Island. Depends on how the Council system works.

Requirements Secondary Membership

  • Must be appointed by a 2/3 majority vote of Primary Members
  • Is renewed every month
  • Must severely stand out somehow
  • More to be determined by Primary members

Benefits Primary Membership

  • Can vote on Secondary Memberships and Council Plans
  • Embassy at Council Island (larger than those at Vetropolis)
  • Portal-connected to Council, which means a two-step connection to all Primary Members
  • Gets both public and private shop at Council Island
  • Access to private shops*** at Council Island
  • Allowed to post information on res-market available properties at Council Island
  • Allowed to post job requests on Council Island

***: Each member can decide to make certain materials available cheap to other members in their private shops.

Duties Primary Membership

  • Must regularly provide votes on Council Plans
  • Must occasionally provide aid to Council Plans, with labour or money****
  • Must allow free-passage from/to Vetropolis and Council*****

****: Heavy pockets carry heavy duties. I'd also lessen the impact by starting with an initial support of at least 100.000 to Council treasury.
*****: You would be allowed to ban people from your city, but anyone should be able to make it from your Vetropolis access to free land outside your city, as well as onto the Council portal, and vice versa.

Council HQ
Location
This is the tricky part. There's basically 3 possibilities right now. The currently reserved location is a big island in the North, just off the coast of residence Pyox and even directly above the North Line. It has a 200x200x1 reservation on it and would, with use of multiple areas, fit into a total size of 60k floorsize. If you make the claim 40 tall, to allow for big buildings, we're talking 240k max to residence. The downside is that it's located deeply within a mile-wide ice age, making sailships for portals impossible.

Option 1: Have everyone use small airships, at most 50 long, and one big dock gathering them all.
Option 2: Use another island as central dock for sailships from members, with an airship leading to Council Island.
Option 3: Pick a different spot.

Ownership
To make all members equal, what you ideally want is for a neutral party to own the residence. There are basically 3 options for a neutral party: Meatbawllz, Frelling, Government. After that you'd make the Primary Members admins of their own sections and the shared sections, and maybe later on have an appointed Caretaker in charge of these shared sections. The downside would be adding vessels later on, which means either detailed conditions on the portalvessels, or make it people their own responsibility to include an area for their vessel. That or pay to have a resadmin add areas.

Council Island buildings

  • Senate
  • Embassy District (Think 30x30x30 or something like that)
  • Port
  • (Adventurers) Guild HQ (jobs)
  • Public Shops (Could be either a separate district or part of Embassies)
  • Private Shops

Council Goals
Possible Council goals could include public transit projects, with railways with frequent substops, as well as portals to important locations, to connect the world itself more thus allowing people to move around more freely.
That would mean labour and small residences transfered to government to protect canals, railroads dug, residenced and transfered, or a handful of sailships and airships leading to various spots spread around Vetronia.

May 11, 2012
5:08 pm
gunnerling
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I THINK IT WOULD WORK VERY ELL IF THE COUNCIL WAS THERE TO BUILD ALL THE TUNNELS FOR NEW TOWNS THAT POP UP.

ALSO I THINK PEOPLE ARE TOO SET ON BOATS AND AIRSHIPS, IS THERE ANYCHANCE THAT SOMEONE COULD USE SOMETHING OTHER THAN AN AIRSHIP, SUCH AS A DRAGON OR PEGASAS?

We are all a little weird and life’s a little weird, and when we find someone whose weirdness is compatible with ours, we join up with them and fall in mutual weirdness and call it love Dr. Seuss
May 11, 2012
7:34 pm
ryanpitts
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A dragon or pegasus would just be a little.. I don't know.. silly I guess? But anyway, that sounds good, Okarim. Keep it coming so I can keep having motivation for working faster on Hydriquin. 😛

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May 12, 2012
4:01 am
Okarim
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I'd love to, but I'll only have my DS available and the occasional wifi for browsing at Germany. 😛

I don't think they'll allow non-ship portals, gunn. Otherwise anyone could make something completely rubbish, even a 'flying carpet', to claim it as portal.

I calculated, by the way. Assuming I pay 44k for squi's shipdesigns, buy 150 more lapis, residence all my ships, use 100k for a large shipdesign and buy 7 portals, I will have 150k left next month, available for Council. The month after that adds 50k (50k for portals), meaning I can at most spare 200k for the Council the next two months.

May 12, 2012
5:21 am
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I haven't had a chance to read that post yet, but I expect a slow morning at work and should have it read by the time I get home. Just marking my spot here I guess, and letting you know a reply is coming eventually!

Why are you out of town, if you don't mind me asking? I've always wanted to see a little of Europe - so I'm rather jealous of you folks who don't have to take entire months off just to see it.

Anthony Hughes

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